What Do Women Game Designers Want? Denise Fulton spent m

游客2023-12-11  15

问题                     What Do Women Game Designers Want?
    Denise Fulton spent much of her childhood playing computer games. And the fascination continued into her adult years. So it is not surprising that today Ms. Fulton,34, is an executive producer in a video game company in Austin, Tex, where she is overseeing the next installment in the popular Deus Ex series. The surprising part is how rare Ms. Fulton is. Behind the computer screen, as in front of it, video games are a man’s world.
    Informal estimates put the percentage of women in the industry at around 10 percent, and even then, most tend to be in jobs in customer service, marketing and quality assurance. Relatively few women work as game designers and producers, and even fewer are programmers. "It’s not so much that women look at the industry and discard the idea," said Sheri Graner Ray, a senior game designer at Sony Online Entertainment. "It’s that the game industry just never even comes up on their radar."
    The reason has to do with a truism about the computer game industry. Those who work in the industry tend to enter their jobs as enthusiastic gamers. And playing video games, especially those loaded with graphic violence, has been a male pursuit. According to the NPD Group, a market research firm based in New York, some 81 percent of video-game players are male. "It’s a chicken-or-egg thing," said Ms. Fulton, who sees a lot of resumes in her job, almost all from men. "If more women were playing games, they might get interested in games as a medium and might choose to pursue that as a career. But it’s still labeled as boy thing."
    Now, though, manufacturers are starting to think about making games that are more appealing to women, like the Sims, a role-playing game that is viewed as one of the most popular games among women. "Women do not play games because the games that are out there are designed for men," said Elizabeth Sweedyk, an assistant professor of computer science at Harvey Mudd College in Claremont, California.
    Manufacturers understand there is a huge untapped portion of the market " They’ve realized they have to appeal to women," said David Riley, senior manager at NPD. And as more games are marketed to, and played by, girls and women, more women eventually may end up choosing a career in the industry.
    For Ms. Fulton, one of the things that appealed to her about designing the new Deus Ex game is that players are given the option of a less violent version. As a producer, she said, she is drawn to work on games that draw a wider audience. "I definitely want to continue to work on titles that are more than the standard, violence-based, shoot-and-kill play style," she said.
    But the reality of her job at Ion Storm, she added, demands that she maximize the potential success of the (game) titles she works on. "I can encourage the development of features that might have a broader appeal, but ultimately need to fulfill the expectations of publisher and market," she said. [br] What can we infer from the passage?

选项 A、Women are thought to be good at communicating but not creating.
B、There is strong discrimination against female workers in the game industry.
C、Men occupy more than 90% of such occupations as game programmers.
D、The percentage of women participants in the game industry is declining.

答案 C

解析 本题考查推理引申。第二段提到,女性涉足的游戏领域的工作大多数都倾向于客户服务、销售和质量保证方面。相当少的女性成为游戏的设计者和制作者。女性程序师就更少了。但出现这种情况的原因文中并未交待,[A]过度引申。文中只提到游戏领域中女性工作者很少的现象,但并未将它定性为性别歧视,[B]项超出了文章讨论范围。文中只在二段首句提到,涉足游戏领域的女性大约占10%,而成为程序师的女性更少,由此可推知涉足游戏领域的男性约占90%,程序师中男性比例更大。[C]项正确。第六段提到,将会有越来越多的女性进入游戏领域。可见女性工作者的数量是有望提高,而非正在下降。排除[D]项。
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