Now most researchers will agree that video games can help as well as harm. F

游客2024-04-30  17

问题     Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
    And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
    But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
    In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
    But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
    " The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. "  [br] It has been much proven that violent games prompt teens to conduct______.

选项

答案 aggressive behavior

解析 本题考查暴力电子游戏对青少年的行为产生的负面影响。定位句指出,更多的证据表明暴力电子游戏会导致青少年的攻击行为有所增加。题干中的much proven与定位句中的much more evidence相对应,promptto意为“促使做某事”,故本题答案为aggressive behavior。
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