首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2024-04-30
49
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] It has been much proven that violent games prompt teens to conduct______.
选项
答案
aggressive behavior
解析
本题考查暴力电子游戏对青少年的行为产生的负面影响。定位句指出,更多的证据表明暴力电子游戏会导致青少年的攻击行为有所增加。题干中的much proven与定位句中的much more evidence相对应,promptto意为“促使做某事”,故本题答案为aggressive behavior。
转载请注明原文地址:https://tihaiku.com/zcyy/3578155.html
相关试题推荐
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchershavefoundmoreevidencethatsuggestsarelationshipbetweenra
Researchersareincreasinglyinterestedinmanipulatingtheenvironmentearl
Researchersareincreasinglyinterestedinmanipulatingtheenvironmentearl
随机试题
Christinewasrecentlydiggingthrougholdboxesinherstoreroompreparing
DifferencesBetweenCulturesinNon-verbalCommunicationsI.Culturalinfluence
[originaltext]You’reabouttospendfouryearsofyourlifeandtensoftho
基坑内加固主要是为了()。A.防止坑底土体隆起 B.提高土体强度及侧向抗
符合下列()条件时,用电单位宜设置自备电源。Ⅰ.作为一级负荷中特别重要负荷的
抗组胺药赛庚啶最佳的服药时间A.饭中或饭后B.饭前C.清晨D.睡前E.每6小时—
(2016年真题)从事期货交易活动,应遵循“三公”和诚实信用的原则。()
叶呈三回羽状深裂,两面被短毛,香气特异的中药材是A.薄荷 B.广藿香 C.青
我国所有单位包括行政、事业、企业单位的会计确认、计量、记录和报告均应以权责发生制
制定吊装技术方案时应考虑吊车的基本参数有()A.额定起重量 B.最大起升高度
最新回复
(
0
)