首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2024-04-23
12
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches. [br] Which of the following titles suits the passage best?
选项
A、Popularity of Video Games
B、Games—A Big Industry
C、Who Play Games Today?
D、Games and Teenagers
答案
B
解析
主旨题。本题要我们选最恰当的标题,就是选文章的主题。本文主要讲了游戏产业的现状,其发展的两大动力,以及它在营销方面的出色之处等内容。显而易见,本文主要讲的是游戏产业,B项符合。A、C、D项都是文章中的很小的一方面。因此,正确答案是B。
转载请注明原文地址:https://tihaiku.com/zcyy/3567206.html
相关试题推荐
[originaltext]Teachersandparentsnormallycallattentiontothepictures
[originaltext]Teachersandparentsnormallycallattentiontothepictures
[originaltext]W:ThatpicturecertainlyflattersSue.Shelooksgreatinthepi
[originaltext]W:ThatpicturecertainlyflattersSue.Shelooksgreatinthepi
[originaltext]W:ThatpicturecertainlyflattersSue.Shelooksgreatinthepi
[originaltext]W:ThatpicturecertainlyflattersSue.Shelooksgreatinthepi
Musicians—fromkaraokesingerstoprofessionalviolinplayers—arebetterabl
Musicians—fromkaraokesingerstoprofessionalviolinplayers—arebetterabl
Musicians—fromkaraokesingerstoprofessionalviolinplayers—arebetterabl
Fertilizerusehasexploded,overloadingplantsworldwide,likelyalteringe
随机试题
Howardisprobably[br][originaltext]L:Hi,Howard.Whatareyouworkingon?H
Thehistoryofmodernwaterpollutiongoes【C1】______toFebruary20,1931,
中国特色社会主义新闻事业其本质是社会主义的,同时又具有()A.时代特色 B.
从事期货经营业务的机构任用无期货从业资格的人员从事期货业务的,中国证监会可以对其
蜡丸的黏合剂是A.鲸蜡 B.蜂蜡 C.液体石蜡 D.川白蜡 E.羊毛蜡
A.肝火炽盛证B.寒湿困脾证C.肝胆湿热证D.肝脾不和证E.湿热蕴脾证皮肤巩膜发
γ-羟基丁酸钠是A:抗抑郁药 B:抗癫痫药 C:麻醉药 D:肌松药 E:
国家电网公司变电检测管理规定中所述统筹安排指(),统筹安排,减少间隔或回路设
哪项不是生活垃圾卫生填埋场选址要求()。 A应符合当地城乡建设总体规划要求
根据《电信条例》的规定,对于增值电信业务实行()。A.政府定价 B.政府指导价
最新回复
(
0
)