首页
登录
职称英语
If the Federation of American Scientists made a list of educational video ga
If the Federation of American Scientists made a list of educational video ga
游客
2023-12-21
23
管理
问题
If the Federation of American Scientists made a list of educational video games, you might expect to find Oregon Trai, the Story of Conestoga Wagons Trekking into the American West, or the geography favorite Where in the World Is Carmen Sandiegol? And don’t forget Half-Life 2. That’s the one where you burn alien zombies to death with exploding barrels of fuel.
OK, that’s exaggerating—but only a little. Where parents see hours wasted in front of a screen, these scientists see potential. An FAS study released this week, titled "Harnessing the Power of Video Games for Learning," reports that best-selling games are built in surprisingly pedagogical ways. Players improve at their own pace. Beating a level requires experimentation, failure and learning from mistakes. Most new games can be played online, requiring collaboration and leadership. Game play is precisely calibrated to balance challenge and progress. It’s a stark contrast to a typical classroom in which one teacher tries to engage 30 students with printed information. "It’s like hiring an individual tutor for every student," says FAS president Henry Kelly of using video games to teach. "There’s a big argument going on now about whether kids are being tested too much or too little. In a game, you’re continuously being tested and you don’t mind it."
Some commercial games are already being used in the classroom. The Civilization series lets users build empires in ancient Persia and other historical periods, and Roller Coaster Tycnon, Where players construct a theme park, combines physics and business management. And the U. S. military makes extensive use of video simulations: the Army reports 7.6 million users have registered for America’s Army, a training and recruiting game.
The report calls for a new generation of educational games that are as immersive and graphics-intensive as megabudget titles like Madden NFL 07 and Battlefield 2142. "When you show a child a traditional educational game, they’ll roll their eyes," says Kay Howell, a coauthor of the study. "But I don’t think they roll their eyes because it’s learning; I think it’s because there’s such a huge and obvious gap in quality compared to what they play at home." The federal government, she says, should close that gap by under-writing new game-publishing houses.
But some educational observers find the video game recommendations too unorthodox. "This is really silly," says Chester E. Finn, president of the Thomas B. Fordham Foundation, a K-12 education research group in Washington. "Are they next going to propose government-funded studies of the educational value of comic books, reality TV shows and instant messaging?" Other critics contend the report’s recommendations shouldn’t be seen as a cure all. "We think it’s a good idea that this stuff is being explored," says Chad Colby, a spokesman for the Department of Education. "People do tend to look at these things as silver bullets, or a fix in themselves, when it’s really one tool out of many." The larger problem with the federation’s ideas, Colby says, is a lack of familiarity with how education funding works: only 8.3 percent of the country’s total education budget comes from the federal government, and most of that is targeted toward students in poverty.
The study’s recommendations might be hard to implement: not all school districts have computers and networks capable of running high-end games. The FAS report calls for the production of games that can be Web-based and downloadable to PCs, but it might be less expensive to design games for the established consoles that many families already have at home. "These are technologies that kids and young adults are living with every day of their lives," says Howell. "Why do we expect?"
选项
A、it is a waste of time to play video games.
B、some video games are beneficial to children.
C、such games as Half-Life 2 is unforgettable.
D、the function of some video games is exaggerating.
答案
B
解析
本题是细节题。首段首句提到FAS给出具有教育意义的游戏的名单,第二段第二句指出家长们在此看到的是对时间的浪费,而科学家们看到的却是潜力,第三句又指出best-selling games are built in surprisingly pedagogical ways,[B]符合文意,故为答案。
转载请注明原文地址:https://tihaiku.com/zcyy/3292511.html
相关试题推荐
ThepurposeoftheAmericancourtsystemistoprotecttherightsofthepeo
ThepurposeoftheAmericancourtsystemistoprotecttherightsofthepeo
[originaltext]MostAmericanworkers,especiallythoseinprofessionaloccup
[originaltext]MostAmericanworkers,especiallythoseinprofessionaloccup
[originaltext]MostAmericanworkers,especiallythoseinprofessionaloccup
Wearenotwhowethinkweare.TheAmericanself-imageissuffusedwith
Wearenotwhowethinkweare.TheAmericanself-imageissuffusedwith
Wearenotwhowethinkweare.TheAmericanself-imageissuffusedwith
Wearenotwhowethinkweare.TheAmericanself-imageissuffusedwith
Americanshavefourprimaryavenuesformakingfriends:atwork,atschool,
随机试题
ObesityratesforAmericanadultshavestabilized【C1】______therateofchild
TheValueofWritingWell[A]It’sthattimeofyearagain
MarkRamirez,aseniorexecutiveatAOL,couldworkinthemostcomfortable
[originaltext]M:Doyoufeellikegoingtothecinema,Liz?W:Ohyes,let’sdo
In1915EinsteinmadeatriptoGottingentogivesomelecturesattheinvit
消防控制室应能显示自动喷水灭火系统的()等设备的正常监视状态和动作状态。A.
30m跨的预应力混凝土屋架,采用后张法施工,预应力筋为钢筋束,应选用哪种锚具?
关于早期绒毛活检,下列哪项不恰当A.绒毛可用于分析胎儿的遗传特征 B.绒毛活检
站用交流电源系统可研初设审查验收,站用交流不间断电源系统配置:提供交流不间断电源
差异化战略的适用范围为()。A:企业实行大批量生产 B:企业经营实力较弱,不足
最新回复
(
0
)