首页
登录
职称英语
If the Federation of American Scientists made a list of educational video game
If the Federation of American Scientists made a list of educational video game
游客
2023-12-15
21
管理
问题
If the Federation of American Scientists made a list of educational video games, you might expect to find Oregon Trai ,the Story of Conestoga Wagons Trekking into the American West ,or the geography favorite Where in the World Is Carmen Sandiegol? And don’t forget Half-Life 2. That’s the one where you burn alien zombies to death with exploding barrels of fuel.
OK, that’s exaggerating—but only a little. Where parents see hours wasted in front of a screen, these scientists see potential. An FAS study released this week, titled "Harnessing the Power of Video Games for Learning, "reports that best-selling games are built in surprisingly pedagogical ways. Players improve at their own pace. Beating a level requires experimentation, failure and learning from mistakes. Most new games can be played online, requiring collaboration and leadership. Game play is precisely calibrated to balance challenge and progress. It’s a stark contrast to a typical classroom in which one teacher tries to engage 30 students with printed information. "It’s like hiring an individual tutor for every student," says FAS president Henry Kelly of using video games to teach. "There’s a big argument going on now about whether kids are being tested too much or too little. In a game, you’re continuously being tested and, you don’t mind it."
Some commercial games are already being used in the classroom. The Civilization series lets users build empires in ancient Persia and other historical periods, and Roller Coaster Tycoon, where players construct a theme park, combines physics and business management. And the U. S. military makes extensive use of video simulations: the Army reports 7.6 million users have registered for America’s Army, a training and recruiting game.
The report calls for a new generation of educational games that are as immersive and graphics-intensive as megabudget titles like Madden NFL 07 and Battlefield 2142. "When you show a child a traditional educational game, they’ll roll their eyes," says Kay Howell, a coauthor of the study. "But I don’t think they roll their eyes because it’s learning; I think it’s because there’s such a huge and obvious gap in quality compared to what they play at home." The federal government, she says, should close that gap by underwriting new game-publishing houses.
But some educational observers find the video game recommendations too unorthodox. "This is really silly, "says Chester E. Finn, president of the Thomas B. Fordham Foundation, a K-12 education research group in Washington." Are they next going to propose government-funded studies of the educational value of comic books, reality TV shows and instant messaging?" Other critics contend the report’s recommendations shouldn’t be seen as a cure all. "We think it’s a good idea that this stuff is being explored, "says Chad Colby, a spokesman for the Department of Education." People do tend to look at these things as silver bullets, or a fix in them selves, when it’s really one tool out of many. "The larger problem with the federation’s ideas, Colby says, is a lack of familiarity with how education funding works: only 8. 3 percent of the country’s total education budget comes from the federal government, and most of that is targeted toward students in poverty.
The stndy’s recommendations might be hard to implement: not all school districts have computers and networks capable of running high-end games. The FAS report calls for the production of games that can be Web-based and downloadable to PCs, but it might be less expensive to design games for the established consoles that many families already have at home. "These are technologies that kids and young adults are living with every day of their lives," says Howell. "Why do we expect?" [br] According to the passage, playing video games has all of the following advantages EXCEPT that
选项
A、it calls for cooperation.
B、it offers challenges.
C、it tests one’s endurance.
D、it trains one’s body.
答案
D
解析
细节题。由题干定位至第二段。第六句指出Most new games...requiring collaboration and leadership, A符合文意。第七句提到Game play is precisely calibrated to balance challenge and progress, B符合文意。末句In a game,you’re continuously being tested and you don’t mind it.表明教育类游戏能增强心理承受力,C符合文意。只有D未提及,故为答案。
转载请注明原文地址:https://tihaiku.com/zcyy/3276715.html
相关试题推荐
WhichdoesNOTbelongtothejudicialsystemsprovidedbytheAmericanFederalG
Divorceandout-of-wedlockchildbirtharetransformingthelivesofAmerican
MasstransportationrevisedthesocialandeconomicfabricoftheAmericanci
MasstransportationrevisedthesocialandeconomicfabricoftheAmericanci
WhatisfearedasfailureinAmericansocietyis,aboveall,aloneness.And
TheAmericanConstitutionwasdrawnupin______.A、1787B、1790C、1783D、1789A1
[originaltext]M:Americanresearchershavemadeadiscoverythatmighthelpthe
[originaltext]M:Americanresearchershavemadeadiscoverythatmighthelpthe
[originaltext]Americanscientistsaremakingafirstattempttofireaproje
IneachBritishNorthAmericancolony,thefirstprintingofficewasestablis
随机试题
Theoceanisstillsalty.Evaporatedwaterleavesthesaltbehind,whichmakest
Childrenarearelativelymoderninvention.Untilafewhundredyearsagoth
Thenewsitemismainlyabout[originaltext]ThefirstInternationalTibetan
Thekeytoanysuccessfulgaragesale(家庭旧物出售)istogetthewordout.Theb
红花花冠裂片顶端表皮细胞呈____状。
慢性风湿性心瓣膜病最常受累的瓣膜是A、二尖瓣 B、三尖瓣 C、肺动脉瓣 D
下列物权中属于担保物权的有( )。A.典权 B.抵押权 C.留置权 D.
以下关于态度与品德的关系叙述正确的是() A.二者实质是相同的 B.二者结构
证券公司与期货公司签订、变更或者终止委托协议的,双方应当在()工作日内报各自所
根据价值链理论,人力资源活动属于()。A.主要活动 B.成本 C.支持性活动
最新回复
(
0
)