首页
登录
职称英语
The History of Video Games 1. Early versions of video games ■ not for 【
The History of Video Games 1. Early versions of video games ■ not for 【
游客
2023-10-24
24
管理
问题
The History of Video Games
1. Early versions of video games
■ not for 【T1】________ 【T1】_________
■ using 【T2】________ 【T2】_________
2. Development of video games
■ 1962: Spacewar by MIT students
■ 1972: 【T3】_______video games by Atari company 【T3】_________
■ 2006: the first 【T4】_______could capture body movements 【T4】_________
3. Criticisms of video games
■ higher rates of depression, 【T5】_______and stress 【T5】_________
■ linking violence to 【T6】_________ 【T6】_________
4. 【T7】_______of video games 【T7】_________
■ girls behave better
■ girls feel more connected to families
■ girls have 【T8】_________ 【T8】_________
■ video games support 【T9】________ 【T9】_________
■ video games improve 【T10】________ 【T10】_________ [br] 【T8】
The History of Video Games
Video games have evolved over the past fifty years into one of the most popular forms of modern media entertainment. This week on our program, we explore the history of video games and look at some popular releases from the past years.
Early versions of video games were not devices for the average person to play at home. Programmers developed them by using what were then huge university computers.
In nineteen sixty-two, a team of students at the Massachusetts Institute of Technology developed a game called Spacewar! It had a big influence on future games. But it could only be played on a computer at MIT.
Ten years later, in nineteen seventy-two, an engineer named Nolan Bushnell and a programmer, Ted Dabney, started the Atari company in California. Atari produced coin-operated video games.
In two thousand six Nintendo released its first Wii system. The Wii was not like a traditional video game. It was the first wireless system that could capture the movements of the player’s body. This way people could play sports against the game or against another person without ever leaving the house. These days Wii systems could be found in retirement homes and community centers. One of Nintendo’s aims with the Wii was to make video gaming more social and more popular with wider audiences.
But is it healthy to spend so much time playing video games? The Journal of Pediatrics recently published a new study. Researchers studied about three thousand students in Singapore for two years. The study found that children who played video games "obsessively" had higher rates of depression, social fears and stress. Of course, that observation alone does not prove that video games cause mental illness.
Other studies have linked violence in video games to aggressive behavior. In nineteen ninety-three American lawmakers pressured the video game industry to develop a rating system. Since then the industry has rated games based on the age group for which they are considered acceptable.
Video games may have their critics, but other experts see them as offering benefits. The Journal of Adolescent Health just published a new study by researchers at Brigham Young University in Utah.
The researchers said girls who played video games with a parent behaved better, felt more connected to their families and had stronger mental health. Said researcher Laura Padilla-Walker: "We’re guessing it’s a daddy-daughter thing, because not a lot of moms said yes when we asked them if they played video games."
For boys, playing video games with a parent made no noticeable difference in their behavior.
Other studies suggest that video games can be useful in teaching, supporting teamwork and improving hand-eye coordination.
Mobile phones and other devices have created big competition for the handheld video-game industry. People might wonder why they need to buy a device like Sony’s PlayStation Portable or Nintendo’s DS player. Games that can be downloaded to a phone cost a lot less than games for those handheld players.
Sony is working on new handheld game devices. In late January, the company announced its next-generation portable entertainment system. The system does not have a name yet but it will have a touch screen, two cameras and 3G wireless service. The system is expected to be released by the end of the year, offering another example of the continuing evolution of video games.
All right, above is what we want to share about video games, if you find any interesting games, let us know on our comment board.
选项
答案
stronger mental health
解析
信息题。当提到video games带来的好处时,录音中说“The researchers said girls who played video games with a parent behaved beatter, felt more connected to their families and had stronger mental health.”题目中前面出现的其他好处为提示信息。
转载请注明原文地址:https://tihaiku.com/zcyy/3125886.html
相关试题推荐
SocialHistoryoftheEastEndofLondon1.lst-4thcenturi
SocialHistoryoftheEastEndofLondon1.lst-4thcenturi
SocialHistoryoftheEastEndofLondon1.lst-4thcenturi
SocialHistoryoftheEastEndofLondon1.lst-4thcenturi
(1)Whendoeshistorybegin?Itistemptingtoreply"Inthebeginning",butl
SpeechforVisitorstotheMuseum1.Historyofthemuse
SpeechforVisitorstotheMuseum1.Historyofthemuse
SpeechforVisitorstotheMuseum1.Historyofthemuse
SpeechforVisitorstotheMuseum1.Historyofthemuse
SpeechforVisitorstotheMuseum1.Historyofthemuse
随机试题
FactsaboutDepressionInanygivenone-year
Text4Deathcomestoall,butsomearemo
抢险救灾等急需使用土地的,可以先行使用土地,其中属于永久性建设用地的,建设单位应
盾构始发工作井洞口常用的加固方法有()。A.化学加固法 B.排水固结法 C.
疗效发挥最快的剂型是A.胶囊 B.栓剂 C.软膏剂 D.气雾剂
蟾酥遇水产生乳状液的颜色是A.灰棕色 B.紫红色 C.橙黄色 D.浅棕黄色
担保物权包括( )。A.地役权 B.用益物权 C.抵押权 D.留置权
对某石油化工厂区进行防火检查,下列关于总平面布局的检查结果中,不符合规定的是(
客观现象的相关关系按相关的形式可分为()。A.完全相关 B.不完全相关
岩体的节理面会影响岩体力学性质,其表现是()。A.强度降低 B.变形模量
最新回复
(
0
)