首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2023-08-27
32
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] Patrick Mar key suggests people with certain personal characteristics are susceptible to______.
选项
答案
becoming hostile from gaming
解析
本题考查电子游戏对有特定个性的人所造成的行为影响。题干中的characteristics和are susceptibleto分别对应文中的traits和be more likely to。同时注意短语be susceptible to中的to为介词,所以需接名词或动名词,故本题答案为becoming hostile from gaming。
转载请注明原文地址:https://tihaiku.com/zcyy/2961893.html
相关试题推荐
Researchershaverecentlyfoundaconnectionbetweendiseasesandstressful
Researchershaverecentlyfoundaconnectionbetweendiseasesandstressful
Researchershaverecentlyfoundaconnectionbetweendiseasesandstressful
Researchershaverecentlyfoundaconnectionbetweendiseasesandstressful
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
随机试题
72.Publicgoodsarethosecommoditieswhoseenjoymentnobodycanbeeffecti
WaterprojectsintheUnitedStatesgainedanewrationaleinthe1930sas
依据项目变更管理流程,项目中的正式变更手续应该由( )来进行审批。A.项目经理
常见的铸件表面缺陷不包括()A.粗糙 B.粘砂 C.气孔 D.缩孔
统计设计应遵循“有所不为,方可有为”的原则。( )
商业银行在贷款分类中应当做到( )。A.制定和修订信贷资产风险分类的管理政策、
正常情况下,每小时的胎动为A.1~2次 B.3~5次 C.6~8次 D.9
下面哪一项不是德育对智、体、美诸育所体现的促进功能?()A.基础作用 B
Thechangeinthatvillagewasmiraculou
管理规约的内容主要包括()A:布关物业的使用、维护、管理 B:业主的共同利益
最新回复
(
0
)