首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2023-08-16
26
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones Or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups. [br] The two examples in Paragraph 1 are used to illustrate that_____.
选项
A、video-game players tend to be older
B、females in America tend to enjoy playing video games
C、it is hard to change old stereotypes
D、the video-game industry has grown rapidly
答案
D
解析
推断题。根据题干关键词定位到第一段。第一段主要谈及人们的老成见,即谈到电子游戏玩家,你可能会想到一个小男孩独自入迷地玩游戏。在十年前这可能是现实;但十年后的今天可能是个中年的上班族在玩游戏。第二段开头紧接着讲“过去十年中。电子游戏行业已经从一个微不足道的小行业发展为一个庞大的主流产业”。可见第一段的两个例子作对比是用来说明十年中电子游戏行业由弱到强的变化。因此,正确答案是D。
转载请注明原文地址:https://tihaiku.com/zcyy/2931053.html
相关试题推荐
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Dopeoplegethappierormorefoul-temperedastheyage?Stereotypesofirri
Dopeoplegethappierormorefoul-temperedastheyage?Stereotypesofirri
Dopeoplegethappierormorefoul-temperedastheyage?Stereotypesofirri
Dopeoplegethappierormorefoul-temperedastheyage?Stereotypesofirri
Employersarefarlesslikelytoemploypeoplewithmentalillnessesthanth
Employersarefarlesslikelytoemploypeoplewithmentalillnessesthanth
随机试题
Birdsarewarmbloodedanimals.Thoughtheirfeathershelptokeepthemwarm
GeorgeHerbertMeadsaidthathumansaretalkedintohumanity.Hemeantthat
Amongalltheanimals,theapeismostlikehumanbeings.Bothpeopleandapesh
新婚夫妇准备半年后要孩子,应选择下列哪种方法最适宜A.宫内节育器 B.安全期避
发现舌侧缘暗紫色肿块一年,缓慢增大,外观如图示,扪之柔软,体位试验阳性。应该诊断
结肠癌最常见的大体病理类型是A.弥散型 B.以上均不是 C.浸润型 D.溃
在职业社会康复的具体技巧中,就业指导包括()的形式。A.针对职工的课堂教学
近年来,()成为教育科研的新取向。
公司信贷的借款人应当是经过( )核准登记的企(事)业法人。A.司法机关 B.
下列关于通货膨胀的说法,正确的有()。A.有限的货币追求太多的货物 B.
最新回复
(
0
)