Sitting in a back room at London’s Barbican arts center, which is hosting th

游客2023-07-15  16

问题     Sitting in a back room at London’s Barbican arts center, which is hosting the Game On Exhibition, Henry Jenkins delivers a line that would have jaws dropping in any gathering of the rich and famous.
    "I think games are going to be the most【1】art form of the 21st century," he says.
    It is, you might think, exactly what would be expected of someone introduced as "a professor of gaming."
    But Jenkins is much more than that. He is the director of a graduate program in【2】media studies at Massachusetts Institute of Technology (MIT) in Boston, which also covers film, television and other mass media. "Games are a significant but not the primary focus of the program," he says.
    "Our approach has been to【3】games more fully into the study of media, rather than apply them in one specialized field."
    The problem is that video games have yet to achieve【4】. They are often seen roughly of equal status with pornography (色情资料), providing instant contentment for the sort of people no one would invite to a dinner party.【5】everyone plays video games, but you may feel guilty if you are caught at it.
    But things did not go exactly to plan. Jenkins wrote: "We were trying to start a conversation about gender, about the opening up of the girls game market, about the place of games in "boy culture," and so forth. But all the media wants to talk about is video-game【6】."
    The media madness reached new heights following the Columbine high-school【7】, which looked like something out of a first-person shooter.
    He says: "the question is not whether video games are violent—obviously all story-telling traditions have included violence and aggression—the question is: "What are games saying about violence?" Medieval epics are full of violence, and there’s a lot of blood-letting—but such stuff would never get【8】for a mainstream game title."
    "The difference in films is that【9】the fighting stops, you bury your head, and you remember who was lost. That forces you to think about the consequences of violence. And games are starting to introduce something similar, like【10】the dead. It’s not beyond the industry to say something thoughtful about violence."
A. inhibited B. respectability C. staggering D. massacre
E. periodically F. significant G. approved H. mourning
I. unanimous J. solitarily K. integrate L. comparative
M. practically N. intrigue O. violence [br] 【8】

选项

答案 G

解析 此处应为动词的过去分词,与get构成被动语态。从该句破折号后的but可以推断该句表示虽然从中世纪开始史诗中就充满了暴力,但这些永远“成不了”叙述的主流,由此可见,该动词与get构成的被动语态应该带有“得以存在”的意思,在动词词库中,只有approved符合上下文的语义。
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