首页
登录
职称英语
A recent talk by games academic Jane McGonigal has re-ignited discussion on
A recent talk by games academic Jane McGonigal has re-ignited discussion on
游客
2024-10-10
24
管理
问题
A recent talk by games academic Jane McGonigal has re-ignited discussion on the role they play in our society. Traditionally, the debate has centered on whether they are "damaging" or merely "harmless fun". But McGonigal is a games advocate. Her belief is that games are actually good for us.
In order to solve the world’s most urgent problems, McGonigal says, we need to play more games because gaming creates people who are solution-focused, collaborative, optimistic and hard-working. This position is interesting, although open to the obvious critique that, unlike in-game challenges, real-world problems are not set up to be rewarding, interesting or even soluble, so framing them as a game is likely to lead nowhere. But there’s certainly potential in using game-like mechanics to encourage us to do things we otherwise might not want to: such as the S2H fitness monitor, which allows users to claim rewards for physical activity.
The wider point—whether playing games actually improves any of our skills—is still open for debate and research. Various studies have shown that playing certain games can increase players’ visual attention, fine motor skills and spatial reasoning. Intuitively, it is not surprising that practicing skills involving fast responses and complicated physical maneuvers might make us better at them.
But is this a reason to play games, or a useful position for gaming advocates? As a novelist, I’ve always found the idea of promoting reading because it improves cognitive skills deeply depressing. Reading is a wonderful thing not because it makes our brains better but because it is enjoyable, enriching and gives us new experiences: just like games.
Once someone has told you that something is good for you, it immediately becomes less attractive. I’m not sure it’s necessary to say that playing games will save the world or improve us. Can’t we just have fun? [br] Which of the following statements is INCORRECT?
选项
A、Game-like mechanics may encourage people to try something new.
B、Certain games helps to improve players’ capacity of reasoning.
C、Playing games actually improves players’ skills.
D、Certain games can improve players’ speed of response
答案
C
解析
细节判断题。定位到第2段和第3段。根据第2段末句可知,A与原文内容相符。B、D两项在第3段也有提及,属游戏的正面作用。选项C,与第3段首句不符,本句提到,游戏是否有助提高技能,还有待研究讨论,本题为逆向选择题。故选C。
转载请注明原文地址:https://tihaiku.com/zcyy/3795424.html
相关试题推荐
AllofthefollowingdisastershappenedinRussiarecentlyEXCEPT______.[br]
Recently,greatadvanceshavebeenmadeinthestudyofVenus’surfacebytheus
WhatisLucybusywithrecently?[originaltext]Clara:Hey,Lucy!Areyouupfor
Thediscussiontopicofthepreviousclassmeetingwas[br][originaltext]
Thediscussiontopicofthepreviousclassmeetingwas[br][originaltext]
CompetitorscomplainthatMicrosoft’srecentsettlementoftheirantitrust
CompetitorscomplainthatMicrosoft’srecentsettlementoftheirantitrust
CompetitorscomplainthatMicrosoft’srecentsettlementoftheirantitrust
There______nothingmorefordiscussion,themeetingcametoanendhalfanhour
Sallywasabitshy,buttheteacherfoundherquite______discussingarecent
随机试题
WritingaLiteratureReviewI.DefinitionofLiteratureReview—It’sa(n)【T1】__
Scientistswhobelievecellphonesaredangeroushavebeenthrowingouthypo
[originaltext]W:IdrivenowbutIdidn’tuseto.M:Ihavedrivenfortwoyear
选题2-16
慢性失血一般可导致A.小细胞高色素性贫血B.正常细胞性贫血C.小细胞低色素性贫血
Thechangeinthatvillagewasmiraculou
流动性覆盖指标(LCR)旨在确保商业银行具有充足的合格优质流动性资产,能够在银行
班杜拉提出的社会学习理论最突出的特点是( )A.强调模仿 B.强调行动 C
长时间地集中学习同一学科或同一类学科,使大脑皮层的同一部位接受同一种刺激,会导致
A.髓海 B.血海 C.气海 D.水谷之海 E.十二经脉之海胃被称为
最新回复
(
0
)