首页
登录
职称英语
(1)Corporate scandal, labor reductions, economic recession. The past year ha
(1)Corporate scandal, labor reductions, economic recession. The past year ha
游客
2024-08-30
10
管理
问题
(1)Corporate scandal, labor reductions, economic recession. The past year has been a sobering experience for the average worker, a return of the nose-to-the-grindstone work ethic, and a time to roll up the shirt sleeves and get serious. You’ve seen your workload increase, your pay frozen, and your training budgets cut. And to make matters worse, you’ve seen expectations for ROI (Return on Investment) rise and e-learning companies fall.
(2)Need a tissue? It’s not that bad. Honest. Despite what you may have heard, fun is not dead. In the burgeoning niche of game-based e-learning, a group of companies are using the video games kids (and adults) play as inspiration for delivering learning that counters workers’ reluctance towards training and offers an antidote to the stress that many are under. Now that incentives of a pay increase or promotion are being reigned in by higher ups, employees are less enthusiastic about taking time away from their jobs for training—managers even less so. These game-based e-learning applications counter by being fun, engaging, and in some cases, addictive.
(3)But, as can be expected, e-learning that draws heavily on video games in a coat-and-tie culture is often a tough sell. Advanced games and simulations don’t come cheap. Development costs for custom-designed games often top the million dollar mark and purchase prices are typically several hundred thousand dollars. Such an investment matches the cost of in-classroom training. With training budget cuts, companies that are on the fence are unwilling to take a chance on an unproven mode of delivery. Pragmatism and proven technology rule the day, as companies decide what they really need and suppliers figure out how to deliver. For some in the game-based e-learning segment, the mood is rather pensive. For them, fun isn’t dead. It’s just on pause.
(4)For others, it’s game on. Companies such as Learning Ware, Corporate Adrenalin, and Games2Train are finding success by delivering within a tight budget and providing back-end data to ensure that games earn their keep. Even in the midst of this economic slump, game-based e-learning is demonstrating its potential to improve the way we train and do business. [br] E-learning companies expect that video games will be used for _______.
选项
A、inspiring children’s passion for learning
B、inspiring workers’ passion for their job
C、relieving employees from work pressure
D、relieving the need for certain job training
答案
C
解析
第2段第5句中的for引出的就是这些公司开发电子游戏的目的,定语从句里的offers an antidote to the stress表明电子游戏结合了学习的功能后,能帮助员工减轻压力,C就是对这个内容的同义改写,为本题答案。
转载请注明原文地址:https://tihaiku.com/zcyy/3736179.html
相关试题推荐
Thiscourse_______severaldifferentaspectsofeconomics.A、embracesB、elaborat
They’veimposedaneconomic______onthecountry.A、enclosureB、blockadeC、restr
______,thenewPresidentismorelikelytogiveeconomicandtradeissuesprior
[A]dedicated[I]Incorporate[B]efficiency[J]deficiency[C]chronic[K]s
[A]dedicated[I]Incorporate[B]efficiency[J]deficiency[C]chronic[K]s
[A]dedicated[I]Incorporate[B]efficiency[J]deficiency[C]chronic[K]s
[A]dedicated[I]Incorporate[B]efficiency[J]deficiency[C]chronic[K]s
[A]dedicated[I]Incorporate[B]efficiency[J]deficiency[C]chronic[K]s
A.officialB.focusedC.commonlyD.economicalE.surgeriesF.discoun
A.officialB.focusedC.commonlyD.economicalE.surgeriesF.discoun
随机试题
VisitorstoSt.PaulCathedralaresometimesastonishedastheywalkround
WhichofthefollowingstatementsisCORRECTaboutShaheen?[br][originaltext]
使用()灭火器灭火时,手一定要握在喷筒木柄处,接触喷筒或金属管要戴防护手套,以
患者,男性,72岁。脑血管疾病,医嘱静脉输液,输入血栓通,输液时发生静脉痉挛致滴
小檗碱降血糖作用的特点为A.促进胰岛素的释放B.对自发性糖尿病KK小鼠无明显作用
留守儿童小张因参与社会盗窃而被公安机关查获,因其未满16岁,犯罪情节又不严重.所
常见的品牌策略包括()。A:产品线扩展策略B:品牌延伸策略C:单品牌策略D
有关委付的说法正确的是:() A.委付以实际全损为条件 B.委付可仅就部分
监理工程师对屋面卷材防水进行了检查,发现屋面女儿墙墙根处等部位的防水做法存在问题
露天台阶爆破的常见炸药装填结构有()。A.连续装药 B.耦合装药 C.间隔装
最新回复
(
0
)