A big focus of the criticism of computer games has concerned the content of

游客2024-08-30  13

问题     A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to【C1】________ into some types. The two___【C2】________ ___most popular with the children I interviewed were "Platforms" and "Beat-them-ups." Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused【C3】________ over their violent content. These games involve fights between【C4】________ characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away【C5】________ .
    Controversy has occurred in【C6】________ because of the intensity of the game play, which is said to spill【C7】________ into children’s everyday lives. There are worries that children are becoming more violent and aggressive after【C8】________ exposure to these games. Playing computer games involves feelings of intense【C9】________ and anger which often expresses itself in aggressive "yells" at the screen. It is not only the "Beat-them-up" games which produce this aggression; platform games are just as frustrating when the characters lose all their "lives" and "die" just before the end of the level is reached. Computer gaming relies upon【C10】________ concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words "Game Over" appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error.
    A. get              B. genres      C. part         D. out
    E. concern          F. common      G. over         H.animated  
    I. frustration      J. extended    K. unscathed    L. intense
    M. prolonged        N. anxiety     O. fall  [br] 【C2】

选项

答案 B

解析 同义词复现。此题难点在于空格中的词的词性分析,根据句子语法拆解发现“most popular with the children I interviewed”为后置定语,空格中应当填入名词做主语。根据上下文可见此处指游戏的两大类型,为上文type的同义词,故选择genre“类型,风格”。
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