首页
登录
职称英语
Any video games feature a strong power-up that makes the player impervious t
Any video games feature a strong power-up that makes the player impervious t
游客
2024-05-22
16
管理
问题
Any video games feature a strong power-up that makes the player impervious to damage, at least for a while. As the economic crisis hit in late 2008, some said the same about the industry itself. The theory went that sales of video games, which had been strong in 2008, would also be strong in 2009, because games are a relatively cheap form of entertainment that let people escape from gloomy economic reality.
At first glance the sales figures seem to reveal the idea that video games are recession-proof. In June 2009, for example, sales of games in America were 31% lower than in June 2008, according to NPD, a market-research firm. In July sales were down 26%, the fifth successive monthly decline. But the year ended with a record-breaking December, as people bought consoles (游戏控制台)and games for Christmas. Globally, says Piers Harding-Rolls of Screen Digest, a consultancy, sales of games were down by 6.3% in 2009.
In some respects, this stumble reflects gaming’s new popularity. When it was less of a mainstream activity it was not so connected to the wider economic cycle. The success of the family-friendly games have broadened gaming’s appeal, but the new players they have attracted are less keen garners who are more likely to cut back in hard times. During 2009 more people turned to mobile, web-based or second-hand games, says Mr. Harding-Rolls.
Another way of looking at things, however, is to say that spending on gaming is driven by big hits, and that the slight decline in 2009 reflects creative rather than economic weakness. Entertainment industries always have their ups and downs, says Shigeru Miyamoto, the creative force behind many of biggest games. There was an unusually large number of hits in 2008, which boosted sales, and fewer big releases in 2009 until late in the year, which may explain the weak mid-year sales. The top 20 games took a larger share of sales in 2009 than in 2008, which shows that the games industry, like the film industry, is becoming increasingly polarized between hits and misses. Hence the hit-and-miss results of the big publishers of video games.
Overall, says Mr. Miyamoto, 2009’s crop of games may just have been less compelling. "We were not able to produce fun-enough products," he says. That highlights the importance of continued innovation, he says—but it leaves unanswered question of whether gaming is indeed recession-proof. [br] Gaming will not be influenced by wider economic cycle unless it becomes a ______.
选项
答案
mainstream activity
解析
由题干关键词wider economic cycle定位到原文第三段第二句:when it was less of a mainstream activity it was not so connected to the wider economic cycle. 可知,当游戏不再是一个主流活动时,它同更广意义上的经济周期的联系就不会那么密切。即关键在于游戏业是否是一个主流活动,故答案填mainstream activity。
转载请注明原文地址:https://tihaiku.com/zcyy/3606622.html
相关试题推荐
Anyvideogamesfeatureastrongpower-upthatmakestheplayerimpervioust
Anyvideogamesfeatureastrongpower-upthatmakestheplayerimpervioust
Musicians—fromkaraokesingerstoprofessionalcelloplayers—arebetter
Musicians—fromkaraokesingerstoprofessionalcelloplayers—arebetter
Musicians—fromkaraokesingerstoprofessionalcelloplayers—arebetter
Howcloseparentsaretotheirchildren______(对孩子的性格有很强的影响).hasastronginfluen
Theoldtraditionof______tostrangersisstillverystrongintheUS,especia
Ourlevelofhappinessthroughoutlifeisstronglyinfluencedbythegenesw
Ourlevelofhappinessthroughoutlifeisstronglyinfluencedbythegenesw
Ourlevelofhappinessthroughoutlifeisstronglyinfluencedbythegenesw
随机试题
HowtoEnsureSurvivalintheCollegeDormLifeincolleged
[A]proponents[I]hemp[B]regained[J]essential[C]cultivated[K]opponen
关于页码版式设计的说法,错误的是( )。A.页码分明码和暗码 B.暗码不在版
A.奇函数 B.偶函数 C.非奇非偶函数 D.周期函数
只有国家标准才有强制性标准和推荐性标准之分。()
男婴,足月产钳助产分娩,出生Apgar评分1分钟3分,5分钟8分。生后2天,嗜睡
流脑的主要传播途径是A.飞沫直接从空气传播,进入呼吸道 B.通过食物经消化道传
以下不属于初中数学课程目标要求的三个方面的是()A.知识与技能目标 B.情感
下列动物中,不属于两栖动物的是()。A.青蛙 B.蟾蜍 C.蜥蜴 D
甲公司2021年营业收入为2000万元,营业净利率为6%,年末产权比率为5/3,
最新回复
(
0
)