首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2024-03-11
15
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches. [br] How does technology promote the development of video games?
选项
A、It allowed game designers to offer awesome experiences.
B、It helps to produce more complex games.
C、It makes characters in games more powerful.
D、Making scenes in the games look like the real life.
答案
A
解析
细节题。根据题于中的video games可以定位到第四段,从文中Meanwhile rapid improvements in computing power have allowed game designers tooffer experiences that are now often more cinematic than the cinema.从中可以看出科技使游戏设计者可以制造出超越电影院的体验。A项中的awesome experiences是对原文中的同义转述,符合原文。B、C在原文没有直接提及。D是画面逼真,这是完美体验的一部分。因此,正确答案是A。
转载请注明原文地址:https://tihaiku.com/zcyy/3525997.html
相关试题推荐
[originaltext]W:Youknow,I’veoftenwonderedwhypeoplelaughatthepicture
[originaltext]W:Youknow,I’veoftenwonderedwhypeoplelaughatthepicture
[originaltext]Moods,saytheexperts,arefeelingsthatarelikelytobefi
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
[originaltext]Readersusingelectronicbooksarelesslikelytoabsorbwhat
随机试题
AmericanhopesthatpressurefromtheUSwillforceJapantosuddenlydism
Heisfearless,altruistic,steel-willed,hospitable,unbelievablyhardy,un
[originaltext]M:Hey,Jane!What’ssointeresting?W:What?Oh,hi,Tom!I’mr
[originaltext]M:Whatmadeyoudecideonthistypeofoccupation?W:Oh,totel
大自然对人的恩赐,无论贫富,一律平等。所以人们对于大自然,全都一致并深深地依赖着。尤其在乡间,上千年来人们一直以不变的方式生活着。种植庄稼和葡萄,酿酒和
Thisoldladyis______attheportraitofChairmanMao,saying,"Wecherishbound
拆除脚手架作业必须由上而下逐层进行,严禁上下同时作业;连墙件必须随脚手架逐层拆除
某日闭市后,某公司有甲、乙、丙、丁四个客户,其保证金占用及客户权益数据分别如下:
压力容器按安装方式可分为()。A.固定式压力容器 B.移动式压力容器 C.分
数字用户交换机的实装内线分机限额通常为()。A.交换机容量门数的100%;B
最新回复
(
0
)