首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2024-03-11
25
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches. [br] How does technology promote the development of video games?
选项
A、It allowed game designers to offer awesome experiences.
B、It helps to produce more complex games.
C、It makes characters in games more powerful.
D、Making scenes in the games look like the real life.
答案
A
解析
细节题。根据题于中的video games可以定位到第四段,从文中Meanwhile rapid improvements in computing power have allowed game designers tooffer experiences that are now often more cinematic than the cinema.从中可以看出科技使游戏设计者可以制造出超越电影院的体验。A项中的awesome experiences是对原文中的同义转述,符合原文。B、C在原文没有直接提及。D是画面逼真,这是完美体验的一部分。因此,正确答案是A。
转载请注明原文地址:https://tihaiku.com/zcyy/3525997.html
相关试题推荐
[originaltext]W:Youknow,I’veoftenwonderedwhypeoplelaughatthepicture
[originaltext]W:Youknow,I’veoftenwonderedwhypeoplelaughatthepicture
[originaltext]Moods,saytheexperts,arefeelingsthatarelikelytobefi
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
[originaltext]Readersusingelectronicbooksarelesslikelytoabsorbwhat
随机试题
MarkTwainwasbornduringtheperiodoftheIndustrialRevolution.[br]MarkTw
钢材按照()一般可分为软钢和硬钢。这是根据它们是否存在屈服点划分的,由于硬钢无
中医的主要治疗方法有()A.中药 B.针灸 C.推拿按摩 D.拔罐 E
健康成人白细胞正常值是A. B. C. D. E.
关于真空采血法的叙述,错误的是A.根据实验要求选择相应的真空采血管B.容易发生溶
甲房地产经纪公司(以下简称甲公司)是一家知名的房地产经纪机构,吴某是甲公司的房地
基层员工绩效考核中实际操作考核的内容不包括()。A:转正定级考试 B:个性考核
《物业管理条例》的总则部分,对()等作了规定。A:立法目的 B:调整对象和适用
根据《中国人民银行法》的规定,下列不属于中国人民银行职能的是()。A.制定和执
除法定用工形式外,还有一些特殊人员的使用。以下不属于特殊人员中超龄人员的情形是(
最新回复
(
0
)