首页
登录
职称英语
[originaltext] A growing body of university research suggests that gaming im
[originaltext] A growing body of university research suggests that gaming im
游客
2024-03-07
51
管理
问题
A growing body of university research suggests that gaming improves creativity, decision-making and perception. The specific benefits are wide-ranging, from improved hand-eye coordination of surgeons to vision changes that boost night driving ability.
People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study. Indeed, the most skilled gamers can make choices and act on them four times faster than most people, other researchers found. Moreover, skillful game players can pay attention to more than six things at once without getting confused, compared with the four that someone can normally keep in mind, said University of Rochester researchers. The studies were conducted independently of the companies that sell video and computer games.
Electronic gameplay has its downside. Brain scans show that violent video games can alter brain function in healthy young men after just a week of play, depressing activity among regions associated with emotional control, researchers at Indiana University recently reported. Other studies have found an association between too much gaming and being overweight and prone to depression. The studies didn’t compare the benefits of gaming with such downsides.
The violent action games that often worry parents most had the strongest beneficial effect on the brain. "These are not the games you would think are mindcenhancing, " said the scientist Daphne Bavelier, who studies the effect of action games at Switzerland’s University of Geneva.
Computer gaming has become an entertainment business of $25 billion a year since the first coincoperated commercial video games hit the market 41 years ago. In 2010, gaming companies sold 257 million video and computer games, according to figures compiled by the industry’s trade group, the Entertainment Software Association.
Questions 16 to 18 are based on the recording you have just heard.
16. What benefit can gaming bring according to a growing body of university research?
17. What did the research of University of Rochester suggest?
18. What did researchers at Indiana University say about violent videogames?
选项
A、Skillful game players make decisions much faster than most people.
B、Skillful game players can focus on more things at once than common people.
C、Skillful game players often get confused when focusing on many things at once.
D、Skillful game players prefer to sell video and computer games.
答案
B
解析
原文中提到,美国罗彻斯特大学的研究者称,熟练的游戏玩家能够同时关注六个以上事物,而且不会混淆,与之相比,一般人只能同时关注四个事物。因此答案为B。
转载请注明原文地址:https://tihaiku.com/zcyy/3513612.html
相关试题推荐
[originaltext]M:Goodmorning.WelcometoBankoftheUSA.HowmayIhelpyout
[originaltext]M:Goodmorning.WelcometoBankoftheUSA.HowmayIhelpyout
[originaltext]M:Goodmorning.WelcometoBankoftheUSA.HowmayIhelpyout
[originaltext]M:Goodmorning.WelcometoBankoftheUSA.HowmayIhelpyout
[originaltext]M:Oh.Hi,there.Abeauty,isn’tshe?Doyouwanttotakeherfor
[originaltext]M:Oh.Hi,there.Abeauty,isn’tshe?Doyouwanttotakeherfor
[originaltext]M:Goodmorning.Todaywe’lltalkaboutgoal-settingandwehave
[originaltext]M:Goodmorning.Todaywe’lltalkaboutgoal-settingandwehave
[originaltext]M:Goodmorning.Todaywe’lltalkaboutgoal-settingandwehave
[originaltext]M:Goodmorning.Todaywe’lltalkaboutgoal-settingandwehave
随机试题
Beforejoiningthearmy,hespentalotoftimeinthevillage______hebelonged.
[originaltext]W:Iwanttoregisterforthismathematicscourse.M:I’msorryr
TheRightAmountofEnergyWeallenjoybeing
EveryyearinthefirstweekofmyEnglishclass,somestudentsinformmeth
下列关于社会折现率说法错误的是()。A.是社会对资金时间价值的估算 B.
遇到()情况时,承包商可以向业主要求既延长工期,又索赔费用。A.设计文件有缺
银行的流动性问题更加突出的原因有()。A.流动性需求的频繁性 B.流动加快
下列行为中,属于侵犯注册商标专用权的有()。A.未经商标注册人许可,在同一种
建设单位G公司投资新建了一化工生产装置。工程进展到投料负荷试运行阶段,建设单位要
A.下颌第一磨牙的中央窝 B.下颌第一磨牙与第二前磨牙之间的(侧)楔状隙 C
最新回复
(
0
)