When it comes to video games and apps, what’s a parent to do? On the one han

游客2024-02-08  5

问题     When it comes to video games and apps, what’s a parent to do? On the one hand, we’re told about the harm of letting kids play with computer games and gadgets(小器具). On the other, we’re attracted by games and apps marketed to us as " educational".
    It’s a tricky line to follow. Kids’ apps range from "baking" cupcakes to crushing war demons(恶魔). Most of them have some educational aspect—at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. That’s learning, isn’t it?
    There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove(宝库)of learning opportunities. Real learning apps have a set of criteria that qualifies them as educational, so rather than writing them all off as a waste of time, parents can figure out what their kids are exposed to.
    "We don’t ever want to separate engagement from the purposes of learning," said Daniel Edelson, Executive Director and Vice President of Education and Children’s Programs at the National Geographic Society at a cyber-learning conference last week. "When you’re engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you don’t find that connection. "
    So should parents feel guilty allowing their kids to play games on mobile devices?
    " No," says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning: Is There an App For That. " Kids see their parents using mobile phones all the time. It’s only natural for them to want to use them too. And from the data in our study it looks like many parents are letting their children use them responsibly—with restrictions and in moderation. " [br] What can be learned from the study by Dr. Michael Levine?

选项 A、Kids’ playing mobile phones is most influenced by their parents.
B、Many parents can properly supervise kids’ playing mobile phones.
C、It is natural for kids to want to use mobile phones to learn something.
D、It is hard for parents to give children restrictions on playing mobile phones.

答案 B

解析 事实细节题。本题考查迈克尔·列文博士的研究发现。原文倒数第二段提出问题:父母应该为允许孩子们在移动设备上玩游戏而感到有负罪感吗?末段引用迈克尔·列文博士的话对这一问题作出了回答。而迈克尔·列文博士也提到不应感到愧疚的原因是,孩子想玩手机很正常,多数父母也能给予适当监督,故答案为B)。A)“孩子玩手机主要是受父母影响”属于推断过度,末段虽然提到父母玩手机会对孩子有影响,但未提及这是主要影响,故排除;C)“孩子想通过玩手机学点东西很正常”属于推断过度,末段只是说孩子想玩手机很正常,没有提到学习目的,故排除;D)“在孩子玩手机时,父母很难去限制他们”与原文意思相反,故排除。
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