首页
登录
职称英语
Corporate scandal, labor reductions, economic recession. The past year has b
Corporate scandal, labor reductions, economic recession. The past year has b
游客
2023-11-06
31
管理
问题
Corporate scandal, labor reductions, economic recession. The past year has been a sobering experience for the average worker, a return of the nose-to-the-grindstone work ethic, and a time to roll up the shirt sleeves and get serious. You’ve seen your workload increase, your pay frozen, and your training budgets cut. And to make matters worse, you’ve seen expectations for ROI (Return on Investment)rise and e-learning companies fall.
Need a tissue? It’s not that bad. Honest. Despite what you may have heard, fun is not dead. In the burgeoning niche of game-based e-learning, a group of companies are using the video games kids(and adults)play as inspiration for delivering learning that counters workers’ reluctance towards training and offers an antidote to the stress that many are under. Now that incentives of a pay increase or promotion are being reigned in by higher ups, employees are less enthusiastic about taking time away from their jobs for training—managers even less so. These game-based e-learning applications counter by being fun, engaging, and in some cases, addictive.
But, as can be expected, e-learning that draws heavily on video games in a coat-and-tie culture is often a tough sell. Advanced games and simulations don’t come cheap. Development costs for custom-designed games often top the million dollar mark and purchase prices are typically several hundred thousand dollars. Such an investment matches the cost of in-classroom training. With training budget cuts, companies that are on the fence are unwilling to take a chance on an unproven mode of delivery. Pragmatism and proven technology rule the day, as companies decide what they really need and suppliers figure out how to deliver. For some in the game-based e-learning segment, the mood is rather pensive. For them, fun isn’t dead. It’s just on pause.
For others, it’s game on. Companies such as LearningWare, Corporate Adrenalin, and Games2Train are finding success by delivering within a tight budget and providing back-end data to ensure that games earn their keep. Even in the midst of this economic slump, game-based e-learning is demonstrating its potential to improve the way we train and do business. [br] In a coat-and-tie culture, people tend to demand
选项
A、that games be custom-designed.
B、that games and simulations be cheap.
C、higher budget for in-classroom training.
D、pragmatism and proven technology.
答案
D
解析
根据题干中的coat-and-tie culture定位到第3段第1、6句。culture可以理解为“人们崇尚的东西”,而第6句中的…rule the day表明现在人们崇尚的是Pragmatism and proven technology,由此可见,本题应选D。
转载请注明原文地址:https://tihaiku.com/zcyy/3163556.html
相关试题推荐
Variablessuchasindividualandcorporatebehavior______nearlyimpossiblefor
Accordingtothenews,whatisthemainreasonforChina’srapideconomicgrowth
WhyismostPalestinians’economicsituationworsening?[br][originaltext]
SouthAsiacontinuestobethemost______economicregionintheworld.A、dynami
______isgenerallyaccepted,economicgrowthisdeterminedbythesmoothdevelo
They’veliftedatwo-year-longeconomic______onthecountry.A、enclosureB、restri
Inthepresent.economic______wecansafelyinvestourmoneyintothestockan
Publicacceptanceofrabbitasaneconomicalsourceofproteindependson______.
Corporatescandal,laborreductions,economicrecession.Thepastyearhasb
Corporatescandal,laborreductions,economicrecession.Thepastyearhasb
随机试题
[img]2020m4x/ct_ehbm_ehbreadf_0195_202003[/img][br]Howmanypositionsareopen
Therehasbeenmuchchatteraboutbankloanstolocalgovernments’financin
骨与关节急性化脓性感染的诊断最有力的依据是A.高热,局部红肿 B.高热,局部疼
心跳、呼吸骤停的诊断要点
能够从上述材料中推出的是:A.2021年全国普通高校毕业生人数超过201
对于物业经营管理项目来说,现金流入通常包括()。A:销售收入B:利息收入C:
慢性肾盂肾炎的治疗应是 A.敏感抗生素分组轮流使用 B.用药后症状消失即停药
必须进行手术治疗的良性甲状腺疾病是A.甲状腺高功能腺瘤 B.单纯性甲状腺肿
在内部审计的下列活动中,有可能影响注册会计师评估财务报表重大错报风险或影响注册会
“制造费用”核算的是企业为生产产品、提供劳务而发生的各种间接耗费,属于期间费用。
最新回复
(
0
)