首页
登录
职称英语
(1)Corporate scandal, labor reductions, economic recession. The past year ha
(1)Corporate scandal, labor reductions, economic recession. The past year ha
游客
2023-10-31
23
管理
问题
(1)Corporate scandal, labor reductions, economic recession. The past year has been a sobering experience for the average worker, a return of the nose-to-the-grindstone work ethic, and a time to roll up the shirt sleeves and get serious. You’ve seen your workload increase, your pay frozen, and your training budgets cut. And to make matters worse, you’ve seen expectations for ROI(Return on Investment)rise and e-learning companies fall.
(2)Need a tissue? It’s not that bad. Honest. Despite what you may have heard, fun is not dead. In the burgeoning niche of game-based e-learning, a group of companies are using the video games kids(and adults)play as inspiration for delivering learning that counters workers’ reluctance towards training and offers an antidote to the stress that many are under. Now that incentives of a pay increase or promotion are being reigned in by higher ups, employees are less enthusiastic about taking time away from their jobs for training—managers even less so. These game-based e-learning applications counter by being fun, engaging, and in some cases, addictive.
(3)But, as can be expected, e-learning that draws heavily on video games in a coat-and-tie culture is often a tough sell. Advanced games and simulations don’t come cheap. Development costs for custom-designed games often top the million dollar mark and purchase prices are typically several hundred thousand dollars. Such an investment matches the cost of in-classroom training. With training budget cuts, companies that are on the fence are unwilling to take a chance on an unproven mode of delivery. Pragmatism and proven technology rule the day, as companies decide what they really need and suppliers figure out how to deliver. For some in the game-based e-learning segment, the mood is rather pensive. For them, fun isn’t dead. It’s just on pause.
(4)For others, it’s game on. Companies such as LearningWare, Corporate Adrenalin, and Games2Train are finding success by delivering within a tight budget and providing back-end data to ensure that games earn their keep. Even in the midst of this economic slump, game-based e-learning is demonstrating its potential to improve the way we train and do business. [br] In a coat-and-tie culture, people tend to demand ______.
选项
A、that games be custom-designed
B、that games and simulations be cheap
C、higher budget for in-classroom training
D、pragmatism and proven technology
答案
D
解析
根据题干中的coat-and-tie culture定位到第3段第1、6句。culture可以理解为“人们崇尚的东西”,而第6句中的…rule the day表明现在人们崇尚的是Pragmatism and proven technology,由此可见,本题应选D。
转载请注明原文地址:https://tihaiku.com/zcyy/3145194.html
相关试题推荐
(1)Corporatescandal,laborreductions,economicrecession.Thepastyearha
(l)ThenumberofwomendirectorsappointedtocorporateboardsintheUnited
Inspiteofthe_____economicforecast,manufacturingoutputhasrisenslightly
_______atinthisway,thepresenteconomicsituationdoesn’tseemsogloomy.A、
Underno_______shouldweseektemporaryeconomicdevelopmentattheexpenseof
Economicglobalizationdoesnotsuggestthegovernment_______itsresponsibiliti
CorporateCrimeOverdecadesofyears,corporatecrimeh
CorporateCrimeOverdecadesofyears,corporatecrimeh
CorporateCrimeOverdecadesofyears,corporatecrimeh
CorporateCrimeOverdecadesofyears,corporatecrimeh
随机试题
Itisthe(responsible)________oftheHumanResourcesDepartmenttoemploynews
Betweenabout1920to1930,newartistic【M1】______movementsinEuropean
Directions:Forthispart,youareallowed30minutestowriteacompositionwith
若要求三相负载中各相电压均为电源相电压,则负载应该接成()A.都可以 B.
A.炒香嚼服,小儿总量不超过20粒 B.驱杀绦虫,宜入丸散,用冷开水调,饭后服
从所给的四个选项中,选择最合适的一个填入问号处,使之呈现一定的规律性: A.如
男性,60岁。反复咳喘40余年,活动后气短10余年,间断双下肢水肿5年,加重1天
行政监督是指行政系统内外监督主体对行政组织及其工作人员的()。 A.所有行为
求助者一般资料:男性,21岁,未婚,大学生。 求助者主诉:紧张,心慌,容易疲劳
A.培元通脑胶囊 B.消栓胶囊 C.逐瘀通脉胶囊 D.银杏叶片 E.麝香
最新回复
(
0
)