首页
登录
职称英语
A big focus of the criticism of computer games has concerned the content of the
A big focus of the criticism of computer games has concerned the content of the
游客
2023-10-26
39
管理
问题
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to【C1】______into some types. The two【C2】______most popular with the children I interviewed were "Platforms" and "Beat-them-ups." Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused【C3】______over their violent content. These games involve fights between 【C4】______characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away【C5】______.
Controversy has occurred in【C6】______because of the intensity of the game play, which is said to spill【C7】______into children’s everyday lives. There are worries that children are becoming more violent and aggressive after【C8】______ exposure to these games. Playing computer games involves feelings of intense【C9】______and anger which often expresses itself in aggressive "yells" at the screen. It is not only the "Beat-them-up" games which produce this aggression; platform games are just as frustrating when the characters lose all their "lives" and "die" just before the end of the level is reached. Computer gaming relies upon【C10】______concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words "Game Over" appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error.
A. get B. genres C. part
D. out E. concern F. common
G. over H. animated I. frustration
J. extended K. unscathed L. intense
M. prolonged N. anxiety O. fall [br] 【C4】
选项
答案
H
解析
animated,常识题。根据词性,此处应当填入形容词。由于是游戏中的角色,所以是动画角色,选用animated“看起来活动的”,如animated drawings“动画”。
转载请注明原文地址:https://tihaiku.com/zcyy/3131734.html
相关试题推荐
(1)Executivecoachingisprimarilyconcernedwithconfidentialone-to-onedi
(1)Executivecoachingisprimarilyconcernedwithconfidentialone-to-onedi
PASSAGETHREE[br]Inthispassage,whatistheauthormainlyconcernedwith?Jap
PassageFour[br]Whatisthepassagemainlyconcernedwith?Technologycanbea
______thepersonsconcernedhadanythingimportanttosay.A、NooneofB、Nobodyo
Firmsthatusecomputershavefoundthatthenumberofstaff_______isneededfo
Personalcomputersarenolongersomethingbeyondtheordinarypeople;theyare_
Firmsthatusecomputershavefoundthatthenumberofstaff______isneededfor
Hookingupthenewspeakerstoyourcomputerwill______thesound,makingitlo
His______incomputergamesaffectshisacademicperformanceseriously.A、indulg
随机试题
Whatdepartmentdoesthespeakermostlikelyworkin?[br][originaltext]Goodm
Thewriterappliedforthejobbecause______.[br]Whatdoesthewriterrealize
ShouldAKidBeGuidedtoTellaWhiteLie?It’smyfamily
[originaltext]M:Hello?W:Dad?Isthatyou?M:Hannah?W:Dad.Yes,it’sme.M
Oneday,drought(干旱)maybeathingofthepastatleastincoastalcities.V
下列检验结果是冠心病危险因素的是A、血清总胆固醇下降B、血清甘油三酯下降C、
质量改进组织工作的第一步是()。 A.制定质量改进目标B.组建质量改进团队
属于问既往史的是A.问病人社会经历 B.问发病的时间与诱因 C.问素体健康状
弗洛伊德认为,道德性焦虑中的危险来自于()。 (A)超我(B)冲动 (C
生物-心理-社会医学模式建立在20世纪的A.50年代 B.60年代 C.70
最新回复
(
0
)