首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2023-08-27
63
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] According to Markey, video game, as a form of media, is supposed to______.
选项
答案
engage people emotionally
解析
本题考查心理学家马基对电子游戏的一种客观看法。定位句提到,马基认为电子游戏作为一种媒介形式或者一种艺术形式,应该让我们情感投入,故本题答案为engage people emotionally。
转载请注明原文地址:https://tihaiku.com/zcyy/2961894.html
相关试题推荐
Researchershaverecentlyfoundaconnectionbetweendiseasesandstressful
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
随机试题
TheMoralizationSwitchThestartingpointforappreciating
女,60岁,因右胸剧烈疼痛,上眼睑下垂,瞳孔缩小,经X线摄片见右上肺尖有一3cm
《义务教育美术课程标准(2011年版)》“欣赏·评述”学习领域强调的学习方法是(
酒精性肝病升高较为显著的指标是( )。A.TBIL B.AST C.ALP
下列测图方法中,可用全站仪采集数据来完成的有( )。A.编码法 B.扫描法
股东大会就发行证券事项作出决议,必须经出席会议的股东所持表决权的()以上通过。A
在比较六种运输方式的始建投资时,从线路建设投资来看,投资最大的是()。A:航空运
2×18年,甲公司发生的相关交易或事项如下:(1)购入乙公司2%股份,对乙公司
(2016年真题)将钢件加热到热处理工艺所要求的的适当温度,保持一定时间后在空气
机体内环境的稳态是指 A.细胞外液的物理、化学因索保持着动态平衡 B.细胞
最新回复
(
0
)