首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2023-08-27
58
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] Players can be easily oriented to video games because the media triggers______.
选项
答案
a primitive brain response
解析
本题考查玩家很容易适应玩电子游戏的原因。第二段第一句话就指出主要原闪是电子游戏让人很放松,接着第二句进一步解释说明它能激起人们的原始脑部反应,第四句指出人们会因此而适应这种游戏,故本题答案为a primitive brain response。
转载请注明原文地址:https://tihaiku.com/zcyy/2961890.html
相关试题推荐
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
随机试题
祛(除)wardoff
Thebossorderedthattheworkers______unlesstheyfinishthework.A、wouldnot
Unlessmeasuresaretakenatonce,thereisapossibilitythatalltheocean
在.NET架构中,()给开发人员提供了一个统一的、面向对象的、层次化的、可
某企业生产所需的一种材料单价为200元/吨,一次订货总成本为720元;其中订货固
站用电低压电器回路中,保护电器的额定分断能力应()安装点的预期短路电流有效值。(
从所给的四个选项中,选择最合适的一个填入问号处,使之呈现一定的规律性: A.如
关于以下传染病说法错误的是:A.副伤寒主要通过污染的食物传播 B.乙型肝炎病人
关于伪造、变造、买卖、出租、出售药品经营许可证法律责任叙述错误的是()。A
变电所所址的选择标高宜在()年一遇的水位之上,否则所区应有可靠的防洪措施
最新回复
(
0
)