首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2023-08-16
47
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones Or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups. [br] What can you learn from "freemium" model?
选项
A、It makes people inclined to pay for content on the web.
B、It relies on non-paying customers to make a profit.
C、It makes money only from a few fanatical customers.
D、It earns little for the game-publishers.
答案
C
解析
细节题。根据题干关键词定位到第六段。根据…“freemium”models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few可知“免费增值”模式依赖不付费的顾客来扩大客户群,然后从少量痴迷的顾客身上赚钱。因此,正确答案是C。
转载请注明原文地址:https://tihaiku.com/zcyy/2931056.html
相关试题推荐
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Dopeoplegethappierormorefoul-temperedastheyage?Stereotypesofirri
Dopeoplegethappierormorefoul-temperedastheyage?Stereotypesofirri
随机试题
WhichofthefollowingrelationshipisNOTmentionedinthispassage?[br][ori
生物膜上各种脂质的共同结构特性是( )。A.都含磷酸 B.都含脂肪酸 C.
梁的平法标注是在梁平面布置图上采用()表达梁的截面尺寸和配筋。A.平面注写方式
(2016年真题)根据A公司2015年的财务数据,其总资产为10亿元,总负债为6
在企业进行员工招聘时,()适用于对专业管理人员、科技人员和熟练工人某一方面实际
工程质量监督管理包含的内容有( )。A.执行法律法规和工程建设强制性标准的情况
无盖水池满水试验的蒸发量,可设现场蒸发水箱,并在水箱内设水位测针进行测定(
沥青混合料是由()组成的一种复合材料。A、沥青 B、粗细集料 C、矿粉 D
腹痛概述
李某研发了一种混凝土添加剂,向国家专利局提出实用新型专利申请,2010年5月12
最新回复
(
0
)