首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely ima
Old stereotypes die hard. Picture a video-game player and you will likely ima
游客
2023-08-10
26
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Ten years ago that might have borne some relation to reality. But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune, the game-makers have been clever. They have reached out to new customers with new methods. They have branched out into education, corporate training and even warfare, and have embraced digital downloads and mobile devices with enthusiasm. Though big-budget games are still popular, much of the growth now comes from "casual" games that are simple, cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area—pricing. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium, its
tech-savvy approach
could provide a welcome shot in the arm for existing media groups. [br] What can you learn from "freemium" model?
选项
A、It makes people inclined to pay for content on the web.
B、It relies on non-paying customers to make a profit.
C、It makes money only from a few fanatical customers.
D、It earns little for the game-publishers.
答案
C
解析
细节题。根据题干关键词定位到第六段。根据…“freemium”models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few可知“免费增值”模式依赖不付费的顾客来扩大客户群,然后从少量痴迷的顾客身上赚钱。因此,正确答案是C。
转载请注明原文地址:https://tihaiku.com/zcyy/2913647.html
相关试题推荐
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
PeoplewhospendalotoftimesurfingtheInternetaremorelikelytoshow
Dependingonwhichplayeryouask,the"Fevernova"ballthatsportsequipmen
Dependingonwhichplayeryouask,the"Fevernova"ballthatsportsequipmen
Dependingonwhichplayeryouask,the"Fevernova"ballthatsportsequipmen
Dependingonwhichplayeryouask,the"Fevernova"ballthatsportsequipmen
Movingfarmorequicklythanmanyhadthoughtlikelyorpossible,lawmakers
随机试题
______wasthefirstcountryintheworldtogivewomentherighttovote.A、Ameri
AudienceofWritingAudienceisaveryimportantcon
WirelessHealthCareA)Isitpossiblethatamongallt
Humanmigration:thetermisvague.Whatpeopleusuallythinkofistheperm
ChasingFameWhatdoyouwantoutoflife?Doyouhope
以下哪一项不属于慢性闭锁性牙髓炎的临床表现()A.病史较长,曾有自发
某洗衣机生产企业通过行业分析发现,洗衣机市场已经趋于饱和,销售额难以增长,行业内
关于仲裁开庭和审理的说法,正确的是()。A、仲裁开庭审理必须经当事人达成一致B
下列说法正确的是()。A:上海市场B股和深圳市场B股对境内外结算参与人均实行“净
某施工单位承建一主井井筒工程,井筒设计深度500m。合同约定分项工程量增减10%
最新回复
(
0
)