A big trend in the U.S. toy industry has more consumers switching off their

游客2023-07-02  20

问题     A big trend in the U.S. toy industry has more consumers switching off their high-tech gadgets (小机件)to play with classic toys, like board games. This is【B1】______ true among the so-called millennial(千禧)generation—those bom in the 1980’s and 90’s.
    However, these millennials are not playing the classic American games they【B2】______ with, choosing instead new games from Europe. Many of these【B3】______ "Euro games" have become popular around the world because they are not language based. They use【B4】______ and have simple rules.
    In the next year, market research firm Euromonitor International expects【B5】______ sales of board games and puzzles to grow by more than 1 percent. Still no【B6】______ video game sales, which are expected to grow 6 percent.
    While many board games also have popular【B7】______ mobile apps, many millennials, including Kristie Nehme, say there is one thing a board game can offer that a video game cannot.
    Nehme said the more personal aspect of just being with friends and seeing each other in person is probably the main difference, the main【B8】______.
    Toy Industry Association’s Adrienne Appell says one of the biggest toy trends reported is that people are【B9】______ more traditional toys. The reason for this, she says, is that the new generation just wants to【B10】______ he phone and the tablet(平板电脑), and connect face-to-face with other people. [br] 【B7】

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解析 此空需填入修饰成分,与空格前的popular一起修饰空格后的mobile apps。corresponding“相应的”。
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