首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2024-03-11
33
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches. [br] We can learn from the passage that the most of today’ s game-players are______.
选项
A、teenagers playing by himself
B、very keen about "Angry Bird"
C、female
D、middle-aged people
答案
D
解析
细节题。本题考查的是当今玩家的成分,可以定位到第一段中的Today agamer is as likely to be a middle-aged commuter playing “Angry Birds”on hersmartphone.In America,the biggest market,the average game—player is 37 years old.Two-fifths are female从这里可以看出,现在的玩家大多是成年人,其中五分之二是女性。因此,D项符合文意。A项讲的是青少年是之前的情况,B项讲的不准确。文中只是提到这个游戏,没有说所有玩家都热衷。C项也不正确,女性只占五分之二,不到半数。因此,正确答案是D。
转载请注明原文地址:http://tihaiku.com/zcyy/3525996.html
相关试题推荐
[originaltext]W:Youknow,I’veoftenwonderedwhypeoplelaughatthepicture
[originaltext]W:Youknow,I’veoftenwonderedwhypeoplelaughatthepicture
[originaltext]W:Youknow,I’veoftenwonderedwhypeoplelaughatthepicture
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
HowPovertyChangestheBrainA)Yousawthepicturesinscien
随机试题
社会和谐socialharmony
企业的(),通常折旧额会高于投资额。A.初创期 B.快速成长期 C.平稳增长
下列说法不正确的是()。A.方法误差属于系统误差 B.系统误差包括操作误差
论项目的进度管理项目时间管理包括使项目按时完成所必须的管理过程。项目时间管理又叫
关于账簿、凭证管理的说法,正确的是( )。A.从事生产经营的纳税人应自发生纳税
经营杠杆是衡量()相对于销售量变化敏感度的指标。A.营运资本 B.存货
可代替立克次体为抗原进行外斐反应的细菌是A.大肠埃希菌 B.痢疾杆菌 C.变
投资项目决策分析与评价的基本要求包括贯彻落实科学发展观、资料数据准确可靠和()
关于岩体结构以下说法正确的有()。A.层状结构是较理想的各类工程岩体 B
记账凭证上应借、应贷的会计科目并无错误,只是金额填写错误,从而导致账簿记录错误,
最新回复
(
0
)