When it comes to video games and apps, what’s a parent to do? On the one han

游客2024-02-07  9

问题     When it comes to video games and apps, what’s a parent to do? On the one hand, we’re told about the harm of letting kids play with computer games and gadgets(小器具). On the other, we’re attracted by games and apps marketed to us as "educational".
    It’s a tricky line to follow. Kids’ apps range from "baking" cupcakes to crushing war demons(恶魔). Most of them have some educational aspect—at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. That’s learning, isn’t it?
    There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove(宝库)of learning opportunities. Real learning apps have a set of criteria that qualifies them as educational, so rather than writing them all off as a waste of time, parents can figure out what their kids are exposed to.
    " We don’t ever want to separate engagement from the purposes of learning," said Daniel Edelson, Executive Director and Vice President of Education and Children’s Programs at the National Geographic Society at a cyber-learning conference last week. " When you’re engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you don’t find that connection. "
    So should parents feel guilty allowing their kids to play games on mobile devices?
    " No," says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning: Is There an App For That. " Kids see their parents using mobile phones all the time. It’s only natural for them to want to use them too. And from the data in our study it looks like many parents are letting their children use them responsibly—with restrictions and in moderation. " [br] According to Daniel Edelson, when children play games and apps, ______.

选项 A、their parents should engage in the play
B、they pay much attention to bright lights
C、they should have the purposes of learning
D、their parents find the connection between playing and learning

答案 C

解析 观点态度题。本题考查丹尼尔·埃德尔森对孩子玩游戏的看法。定位句提到,丹尼尔·埃德尔森认为,我们不应该将参与感和学习目的分开。当你参与到具有学习目的的活动中时,你就将参与感和学习联系起来了,故答案为C)。A)“他们的父母应该参与到游戏中来”原文未提及,故排除;B)“他们将很多注意力集中于明亮的灯光上”是对第四段末句的曲解,第四段末句提到,当你用的是参与感的最宽泛定义的话,你会认为人们是由于明亮的灯光和活动才集中注意力,故排除;D)“他们的父母发现了玩和学之间的联系”是对定位句的曲解,故排除。
转载请注明原文地址:http://tihaiku.com/zcyy/3430956.html
最新回复(0)