首页
登录
职称英语
Corporate scandal, labor reductions, economic recession. The past year has b
Corporate scandal, labor reductions, economic recession. The past year has b
游客
2023-11-06
31
管理
问题
Corporate scandal, labor reductions, economic recession. The past year has been a sobering experience for the average worker, a return of the nose-to-the-grindstone work ethic, and a time to roll up the shirt sleeves and get serious. You’ve seen your workload increase, your pay frozen, and your training budgets cut. And to make matters worse, you’ve seen expectations for ROI (Return on Investment)rise and e-learning companies fall.
Need a tissue? It’s not that bad. Honest. Despite what you may have heard, fun is not dead. In the burgeoning niche of game-based e-learning, a group of companies are using the video games kids(and adults)play as inspiration for delivering learning that counters workers’ reluctance towards training and offers an antidote to the stress that many are under. Now that incentives of a pay increase or promotion are being reigned in by higher ups, employees are less enthusiastic about taking time away from their jobs for training—managers even less so. These game-based e-learning applications counter by being fun, engaging, and in some cases, addictive.
But, as can be expected, e-learning that draws heavily on video games in a coat-and-tie culture is often a tough sell. Advanced games and simulations don’t come cheap. Development costs for custom-designed games often top the million dollar mark and purchase prices are typically several hundred thousand dollars. Such an investment matches the cost of in-classroom training. With training budget cuts, companies that are on the fence are unwilling to take a chance on an unproven mode of delivery. Pragmatism and proven technology rule the day, as companies decide what they really need and suppliers figure out how to deliver. For some in the game-based e-learning segment, the mood is rather pensive. For them, fun isn’t dead. It’s just on pause.
For others, it’s game on. Companies such as LearningWare, Corporate Adrenalin, and Games2Train are finding success by delivering within a tight budget and providing back-end data to ensure that games earn their keep. Even in the midst of this economic slump, game-based e-learning is demonstrating its potential to improve the way we train and do business. [br] E-learning companies expect that video games will be used for
选项
A、inspiring children’s passion for learning.
B、inspiring workers’ passion for their job.
C、relieving employees from work pressure.
D、relieving the need for certain job training.
答案
C
解析
第2段第5句中的for引出的就是这些公司开发电子游戏的目的,定语从句里的offers an antidoteto the stress表明电子游戏结合了学习的功能后,能帮助员工减轻压力,C就是对这个内容的同义改写,为本题答案。
转载请注明原文地址:http://tihaiku.com/zcyy/3163554.html
相关试题推荐
Inthepresenteconomic______wecanmakeevengreaterprogressthanpreviously.A
__________atinthisway,thepresenteconomicsituationdoesn’tseemsogloomy
______Ilikeeconomics,Ilikesociologymuchbetter.A、AsmuchasB、SomuchC、H
Economicglobalizationdoesnotsuggestthegovernment______itsresponsibiliti
They’veimposedaneconomic______onthecountry.A、enclosureB、blockadeC、restr
Underno______shouldweseektemporaryeconomicdevelopmentattheexpenseof
Accordingtothenews,whatisthemainreasonforChina’srapideconomicgrowth
WhyismostPalestinians’economicsituationworsening?[br][originaltext]
WhyismostPalestinians’economicsituationworsening?[originaltext]Thema
______isgenerallyaccepted,economicgrowthisdeterminedbythesmoothdevelo
随机试题
Inthesentence"Manypeopleobservedtheshipleavingtheharbor",theitalici
[originaltext]Jane:Ron,whatareyoudoing?Ron:Ah,nothing.I’mjustlooking
公元907年朱温篡唐后,中原一带相继建立了五个朝代,下列朝代中属于这五个朝代的有
景区(点)讲解员在导游讲解中要运用好的技巧主要有()。A.要根据旅游者的不同情况
对肝癌的临床诊断最具特异性的是A、肝区疼痛 B、进行性肝大,质硬,肝部界限不清
A.阿胶B.三七C.砂仁D.珍珠母E.葶苈子采用后下方法的药物为()。
我国荒漠化总体扩张的趋势还在延续,不断()原本有限的生存空间,直接制约了国家社
下列选项表述错误的是()。A.强资本弱劳动,维护社会公平和公正任务艰巨 B.
Weare( )seekingvolunteerstoparticip
滑模施工时,当底层混凝土强度达到()时,才可继续提升。A.0.3~0.4MPa
最新回复
(
0
)