首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2023-08-27
41
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] According to Markey, video game, as a form of media, is supposed to______.
选项
答案
engage people emotionally
解析
本题考查心理学家马基对电子游戏的一种客观看法。定位句提到,马基认为电子游戏作为一种媒介形式或者一种艺术形式,应该让我们情感投入,故本题答案为engage people emotionally。
转载请注明原文地址:http://tihaiku.com/zcyy/2961894.html
相关试题推荐
Researchershaverecentlyfoundaconnectionbetweendiseasesandstressful
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
随机试题
NOTICEOFINCREASEINCOLLEGEFEESThepresidentofSpringfi
[originaltext]F:Mr.Johnson,youhavetraveledtosomanyplacesintheworld.
Ithasbeenproventhatshortburstsofconcentrationrepeatedfrequentlyar
TechnologyoftheIntellectualLifeItiscuri
Nothingmakesus(happy)________thancustomerssharingtheirloveforourproduc
Tothestudents’surprise,theteacherusedtalk______punishmenttoeducateth
校园行为文化是校园中师生员工的生活习惯、行为方式、处事风格等所体现出来的一种文化
下列表述中,属于水浮正装法施工技术要求的是( )。 A、在壁板内侧挂设移动小
从经济学的观点看,构成消费对象的消费资料不仅仅是有形的物质资料,而且还包括无形的
持环境决定论观点的是()。A:机能主义心理学 B:格式塔心理学 C:行为主义
最新回复
(
0
)