首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2023-08-23
68
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches. [br] How does technology promote the development of video games?
选项
A、It allowed game designers to offer awesome experiences.
B、It helps to produce more complex games.
C、It makes characters in games more powerful.
D、Making scenes in the games look like the real life.
答案
A
解析
细节题。根据题于中的video games可以定位到第四段,从文中Meanwhile rapid improvements in computing power have allowed game designers tooffer experiences that are now often more cinematic than the cinema.从中可以看出科技使游戏设计者可以制造出超越电影院的体验。A项中的awesome experiences是对原文中的同义转述,符合原文。B、C在原文没有直接提及。D是画面逼真,这是完美体验的一部分。因此,正确答案是A。
转载请注明原文地址:http://tihaiku.com/zcyy/2950939.html
相关试题推荐
AcontroversialnewamendmentbytheAcademyofMotionPictureArtsandScie
AcontroversialnewamendmentbytheAcademyofMotionPictureArtsandScie
AcontroversialnewamendmentbytheAcademyofMotionPictureArtsandScie
AcontroversialnewamendmentbytheAcademyofMotionPictureArtsandScie
AcontroversialnewamendmentbytheAcademyofMotionPictureArtsandScie
AcontroversialnewamendmentbytheAcademyofMotionPictureArtsandScie
AteamofGermanscientistshastakenpicturesofanancientfishthatwast
AteamofGermanscientistshastakenpicturesofanancientfishthatwast
AteamofGermanscientistshastakenpicturesofanancientfishthatwast
AteamofGermanscientistshastakenpicturesofanancientfishthatwast
随机试题
Thecommissionacknowledgedthatnoamountofmoneyorstaffmemberscanensure
Mostearthquakesoccurwithintheupper15milesoftheearth’ssurface.But
社会变迁和社会发展是一个等同概念。()
女性,26岁,孕2~3个月反复自然流产3次,月经规律,基础体温双相,丈夫精液检查
《关于促进互联网金融健康发展的指导意见》对互联网金融发展的总体要求,不包括(
眼睛:光线A.耳朵:声音 B.草坪:环保 C.山峦:风景 D.航母:航行
中国共产党提出建设社会主义核心价值体系的战略任务是在( ) A.十六届五中全
男性,45岁,间断腹痛、腹泻3年,排便4~5次/天,便不成形,无脓血、黏液,服黄
子宫颈早期浸润癌的病理变化包括A.癌组织突破基底膜 B.多由鳞状上皮直接癌变
某药品零售连锁企业既有网上药店,又有实体门店。该企业销售含麻黄碱类复方制剂时,其
最新回复
(
0
)