首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2024-04-22
15
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches. [br] How do "freemium" models work?
选项
A、It relies on a large audience to make profits.
B、People can play games online without payment.
C、It relies on non-paying customers to build an audience and gain profits from a fanatical few.
D、It charges very little money from its huge audience.
答案
C
解析
细节题。根据题干中的“freemium”models可以定位到文中的In an erawhen people are disinclined to pay for content on the web,games publishers were quickto develop “freemium”models,where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few。由此可知这个模式主要是通过免费玩来创造巨大的玩家群体,而只从少数狂热玩家身上获取利润。C项的内容与此相对应。A、B项只是这个模式的一部分,不全面。D项讲的不是原文的意思。因此,正确答案是C。
转载请注明原文地址:https://tihaiku.com/zcyy/3566219.html
相关试题推荐
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyim
Before1965manyscientistspicturedthecirculationoftheocean’swaterma
Before1965manyscientistspicturedthecirculationoftheocean’swaterma
Before1965manyscientistspicturedthecirculationoftheocean’swaterma
Heavierpeoplearemorelikelytobekilledorseriouslyinjuredincaracci
[originaltext]M:Doyouthinkhomevideoplayerswillreplacemovietheatresan
[originaltext]M:Doyouthinkhomevideoplayerswillreplacemovietheatresan
[originaltext]M:Doyouthinkhomevideoplayerswillreplacemovietheatresan
随机试题
Humanbehaviorismostlyaproductoflearning,______thebehaviorofanimalsd
Directions:Inthispart,youwillhave15minutestogooverthepassagequickl
[originaltext]M:Ididn’tseeyouincreativewritingclasstoday.Whathappene
Ididn’twanttomakemischiefbetweenthem.Theunderlinedpartmeans_____.A、m
【B1】[br]【B6】A、calculatingB、circlingC、circulatingD、cyclingC词义辨析题。空格所在句的意思
有关会阴部手术患者的护理内容,正确的是A.患者应于术前3天进流质饮食 B.术前
变电检测管理规定仪器仪表保养每年不少于1次,确保处于完好状态
在—些地方,村民委员会组织法的相关规定没有得到真正落实,尤其是该法的一项重要精神
基金管理公司申请境内机构投资者资格,应在()等方面符合《合格境内机构投资者境外证
某男,59岁。半年来,腰酸膝软、盗汗遗精。神疲口燥。证属真阴不足,宜选用的成药是
最新回复
(
0
)