首页
登录
职称英语
Old stereotypes die hard. Picture a video-game player and you will likely im
Old stereotypes die hard. Picture a video-game player and you will likely im
游客
2024-03-11
46
管理
问题
Old stereotypes die hard. Picture a video-game player and you will likely imagine a teenage boy, by himself, compulsively hammering away at a game involving rayguns and aliens that splatter when blasted. Today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone. In America, the biggest market, the average game-player is 37 years old. Two-fifths are female. Even teenagers with imaginary rayguns are more likely to be playing "Halo" with their friends than playing alone
Over the past ten years the video-game industry has grown from a small niche business to a huge, mainstream one. With global sales of $56 billion in 2010, it is more than twice the size of the recorded-music industry. Despite the downturn, it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters, because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming, unlike music, film or television, had the luck to be born digital: it never faced the struggle to convert from analogue. In fact, there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology. The first gaming generation—the children of the 1970s and early 1980s—is now over 30. Many still love gaming, and can afford to spend far more on it now. As gaming establishes itself as a pastime for adults, the social stigma and the worries about moral corruption that have historically greeted all new media, from novels to pop music, have dissipated. Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
The industry has excelled in two particular areas: pricing and piracy. In an era when people are disinclined to pay for content on the web, games publishers were quick to develop "freemium" models, where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few. In China, where piracy is rampant, many games can be played online for nothing. Firms instead make money by selling in-game perks and "virtual goods" to dedicated players. China is now the second-biggest gaming market, but does not even rank in the top 20 markets for the music business.
As gaming comes to be seen as just another medium, its tech-sawy approach could provide a welcome shot in the arm for existing media groups. Time Warner and Disney have bought games firms; big-budget games, meanwhile, now have Hollywood-style launches. [br] How do "freemium" models work?
选项
A、It relies on a large audience to make profits.
B、People can play games online without payment.
C、It relies on non-paying customers to build an audience and gain profits from a fanatical few.
D、It charges very little money from its huge audience.
答案
C
解析
细节题。根据题干中的“freemium”models可以定位到文中的In an erawhen people are disinclined to pay for content on the web,games publishers were quickto develop “freemium”models,where you rely on non-paying customers to build anaudience and then extract cash only from a fanatical few。由此可知这个模式主要是通过免费玩来创造巨大的玩家群体,而只从少数狂热玩家身上获取利润。C项的内容与此相对应。A、B项只是这个模式的一部分,不全面。D项讲的不是原文的意思。因此,正确答案是C。
转载请注明原文地址:https://tihaiku.com/zcyy/3525998.html
相关试题推荐
[originaltext]Morning,class.TodayI’vebroughtinapictureofthehumanbrai
[originaltext]Morning,class.TodayI’vebroughtinapictureofthehumanbrai
Fertilizerusehasexploded,overloadingplantsworldwide,likelyalteringe
Fertilizerusehasexploded,overloadingplantsworldwide,likelyalteringe
中国是一个历史悠久的文明古国,也是一个充满时代生机的东方大国,拥有许多得天独厚的旅游资源。自然风光旖旎秀美(picturesque),历史文化博大精深,
[originaltext]Well,forthoseofyouwhohaveseenthepictureinthelittl
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyima
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyima
Oldstereotypesdiehard.Pictureavideo-gameplayerandyouwilllikelyima
HowPovertyChangestheBrainA)Yousawthepicturesinscien
随机试题
WhichofthefollowingsentencesisNOTanellipticalsentence(省略句)?A、Ourteache
[originaltext]Thegroundwatercanbedividedinto"softwater"and"hardw
TheymaynothavethenamerecognitionofaGoogleoraYahoo,buttheycan
GOODREASONSFORCHOOSINGATLASENGLISHLANGUA
CreativeThinkingI.Factstobeknownaboutcreativethi
人脑中提炼出各种对象或现象的共同的、本质的特征,舍弃其个别的、非本质的特征的过程
函数f(x)在[a,b]上连续是存在的( )。A.必要条件 B.充分条件
甲基丙烯酸酯薄膜衣中加入黄原胶的作用是A.增光剂 B.色料 C.增塑剂 D
下列选项中,不属于与劳动关系密切联系的其他社会关系的是()。A.因实施社会保险制
有毒气体检测器安装位置的确定应根据( )。A.所测气体的性质 B.所测气体的
最新回复
(
0
)