首页
登录
职称英语
[originaltext] A growing body of university research suggests that gaming im
[originaltext] A growing body of university research suggests that gaming im
游客
2024-03-08
61
管理
问题
A growing body of university research suggests that gaming improves creativity, decision making and perception. The specific benefits are wide-ranging, from improved hand-eye coordination of surgeons to vision changes that boost night driving ability.
People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study. Indeed, the most skilled gamers can make choices and act on them four times faster than most people, other researchers found. Moreover, skillful game players can pay attention to more than six things at once without getting confused, compared with the four that someone can normally keep in mind, said University of Rochester researchers. The studies were conducted independently of the companies that sell video and computer games.
Electronic gameplay has its downside. Brain scans show that violent video games can alter brain function in healthy young men after just a week of play, depressing activity among regions associated with emotional control, researchers at Indiana University recently reported. Other studies have found an association between too much gaming and being overweight and prone to depression. The studies didn’t compare the benefits of gaming with such downsides.
The violent action games that often worry parents most had the strongest beneficial effect on the brain. " These are not the games you would think are mind-enhancing," said the scientist Daphne Bavelier, who studies the effect of action games at Switzerland’s University of Geneva.
Computer gaming has become an entertainment business of $25 billion a year since the first coin-operated commercial video games hit the market 41 years ago. In 2010, gaming companies sold 257 million video and computer games, according to figures compiled by the industry’s trade group, the Entertainment Software Association.
Questions 16 to 18 are based on the recording you have just heard.
16.What benefit can gaming bring according to a growing body of university research?
17.What did the research of University of Rochester suggest?
18.What did researchers at Indiana University say about violent videogames?
选项
A、They may influence players’ brain activity in emotional control regions.
B、They may result in the overweight of players.
C、They may promote players’ creativity and perception.
D、They may help players focus on more things at once.
答案
A
解析
讲座中提到,印第安纳大学的研究者发现,对仅玩了一周暴力电子游戏的健康年轻男子进行脑部扫描,扫描显示其大脑功能发生了改变,情绪控制相关的大脑区域活动降低。因此答案为A)。
转载请注明原文地址:https://tihaiku.com/zcyy/3516591.html
相关试题推荐
大学教育是人类文明的体现,大学教育水平则反映社会的文明程度。Universityeducationisanembodimentofhumanciv
北京大学于1898年成立,原名为师大学堂(theImperialUniversityofPeking)。该大学的成立标志着中国近代史上高等教育的
[originaltext]Thetimeis9o’clockandthisisMarianSnowwiththenews.
[originaltext]It’salwaysfuntowriteaboutresearchthatyoucanactually
[originaltext]It’salwaysfuntowriteaboutresearchthatyoucanactually
[originaltext]Amongglobalwarming’smostfrighteningthreatsisthepredic
[originaltext]Amongglobalwarming’smostfrighteningthreatsisthepredic
[originaltext]FlorenceHayesisajournalistfortheGreenVilleJournal,t
[originaltext]FlorenceHayesisajournalistfortheGreenVilleJournal,t
[originaltext]Somehowtheoldmaleandfemalestereotypesnolongerfit.Me
随机试题
Youwillhearfiveshortpieces.Foreachpiece,decidewhatthespeakerisbook
______,theresearcherscannotconcentrateonthatverypreciseexperiment.A、Wit
TheeconomyintheLatinAmericanandCaribbeanregiongrewby________lastyea
《建设工程质量管理条例》调整的对象是()。Ⅰ.建筑工程Ⅱ.土木工程Ⅲ.公路工
下列哪项车间的生产火灾危险性属丙类?()A.金属烧焊车间 B.塑料制品车间
尖锐湿疣患者治疗后的随访叙述不正确的是A.3个月后,可根据患者的具体情况,适当延
(2021年真题)某森林公安局发现某一公司在未取得合法林地征用手续情况下用挖掘机
甲投资设立乙个人独资企业,委托丙管理企业事务,授权丙可以决定10万元以下的交易,
维生素A缺乏可导致() A.多发性神经炎 B.毛囊角化症 C.湿疹样皮炎
违背有利原则() A.医师消毒观念不强,造成交叉感染 B.医师满足病人的一切
最新回复
(
0
)