首页
登录
职称英语
[originaltext] A growing body of university research suggests that gaming im
[originaltext] A growing body of university research suggests that gaming im
游客
2024-03-08
17
管理
问题
A growing body of university research suggests that gaming improves creativity, decision making and perception. The specific benefits are wide-ranging, from improved hand-eye coordination of surgeons to vision changes that boost night driving ability.
People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study. Indeed, the most skilled gamers can make choices and act on them four times faster than most people, other researchers found. Moreover, skillful game players can pay attention to more than six things at once without getting confused, compared with the four that someone can normally keep in mind, said University of Rochester researchers. The studies were conducted independently of the companies that sell video and computer games.
Electronic gameplay has its downside. Brain scans show that violent video games can alter brain function in healthy young men after just a week of play, depressing activity among regions associated with emotional control, researchers at Indiana University recently reported. Other studies have found an association between too much gaming and being overweight and prone to depression. The studies didn’t compare the benefits of gaming with such downsides.
The violent action games that often worry parents most had the strongest beneficial effect on the brain. " These are not the games you would think are mind-enhancing," said the scientist Daphne Bavelier, who studies the effect of action games at Switzerland’s University of Geneva.
Computer gaming has become an entertainment business of $25 billion a year since the first coin-operated commercial video games hit the market 41 years ago. In 2010, gaming companies sold 257 million video and computer games, according to figures compiled by the industry’s trade group, the Entertainment Software Association.
Questions 16 to 18 are based on the recording you have just heard.
16.What benefit can gaming bring according to a growing body of university research?
17.What did the research of University of Rochester suggest?
18.What did researchers at Indiana University say about violent videogames?
选项
A、Skillful game players make decisions much faster than most people.
B、Skillful game players can focus on more things at once than common people.
C、Skillful game players often get confused when focusing on many things at once.
D、Skillful game players prefer to sell video and computer games.
答案
B
解析
讲座中提到,美国罗彻斯特大学的研究者称,熟练的游戏玩家能够同时关注六个以上事物,而且不会混淆,与之相比,一般人只能同时关注四个事物。因此答案为B)。
转载请注明原文地址:https://tihaiku.com/zcyy/3516590.html
相关试题推荐
[originaltext]SeoulMetropolitanCityplanstosetupmorebicycle-onlyroa
[originaltext]Jeansarepants,ortrousers,madefromdenim.Mainlydesigne
[originaltext]Onlyafewyearsago,a"weblog"wasalittle-knownwayofk
[originaltext]M:Howareyournewneighbors?W:Theyseemniceenough,butthey
[originaltext]Goodmorning,everyone.IamMaryWhite,thesecretaryofthe
[originaltext]TodayI’mgoingtointroducesomeeffectiveskillsfortaking
[originaltext]TodayI’mgoingtointroducesomeeffectiveskillsfortaking
[originaltext]TodayI’mgoingtointroducesomeeffectiveskillsfortaking
[originaltext]Moderator:Goodevening,ladiesandgentlemen.It’smyho
[originaltext]Moderator:Goodevening,ladiesandgentlemen.It’smyho
随机试题
Youknowyouhavetoread"betweenthelines"togetthemostoutofanythin
[originaltext]W:Everybodyistalkingaboutgenestoday,butdogenesdetermine
[originaltext]Thanksalotforyourhelp.[/originaltext][audioFiles]2017m5x/au
高应变法检桩时,应重锤低击,最大锤击落距不宜大于()米。A.2.5 B.
固定桥粘固后很快出现咬合时疼痛,首先要检查的是()A.有无咬合高点
患儿,8岁,流行性脑膜炎,痊愈出院。护士拟消毒病室空气(病室长5m,宽4m,高4
C左边5个图都是由相似的两个图形组成,且对称,所以第6个图形也应由相似的两个图形组成,选C。
前期物业管理的特点有()。A:管理服务呈现波动和不稳定状态B:经营收支一般呈现
关于商业银行销售理财产品,下列说法错误的是( )。A.应当遵循公平、公开、公正
可引起疾病暴发的是A.接触传播B.诊疗手术传播C.水和食物传播D.各种制剂传播E
最新回复
(
0
)