首页
登录
职称英语
[originaltext] A growing body of university research suggests that gaming im
[originaltext] A growing body of university research suggests that gaming im
游客
2023-08-05
26
管理
问题
A growing body of university research suggests that gaming improves creativity, decision making and perception. The specific benefits are wide-ranging, from improved hand-eye coordination of surgeons to vision changes that boost night driving ability.
People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study. Indeed, the most skilled gamers can make choices and act on them four times faster than most people, other researchers found. Moreover, skillful game players can pay attention to more than six things at once without getting confused, compared with the four that someone can normally keep in mind, said University of Rochester researchers. The studies were conducted independently of the companies that sell video and computer games.
Electronic gameplay has its downside. Brain scans show that violent video games can alter brain function in healthy young men after just a week of play, depressing activity among regions associated with emotional control, researchers at Indiana University recently reported. Other studies have found an association between too much gaming and being overweight and prone to depression. The studies didn’t compare the benefits of gaming with such downsides.
The violent action games that often worry parents most had the strongest beneficial effect on the brain. " These are not the games you would think are mind-enhancing," said the scientist Daphne Bavelier, who studies the effect of action games at Switzerland’s University of Geneva.
Computer gaming has become an entertainment business of $25 billion a year since the first coin-operated commercial video games hit the market 41 years ago. In 2010, gaming companies sold 257 million video and computer games, according to figures compiled by the industry’s trade group, the Entertainment Software Association.
Questions 16 to 18 are based on the recording you have just heard.
16.What benefit can gaming bring according to a growing body of university research?
17.What did the research of University of Rochester suggest?
18.What did researchers at Indiana University say about violent videogames?
选项
A、They may influence players’ brain activity in emotional control regions.
B、They may result in the overweight of players.
C、They may promote players’ creativity and perception.
D、They may help players focus on more things at once.
答案
A
解析
讲座中提到,印第安纳大学的研究者发现,对仅玩了一周暴力电子游戏的健康年轻男子进行脑部扫描,扫描显示其大脑功能发生了改变,情绪控制相关的大脑区域活动降低。因此答案为A)。
转载请注明原文地址:https://tihaiku.com/zcyy/2900331.html
相关试题推荐
[originaltext]ThepioneerofchocolatecookiesinAmericais"Amoscookies"
[originaltext]ThepioneerofchocolatecookiesinAmericais"Amoscookies"
[originaltext]ThepioneerofchocolatecookiesinAmericais"Amoscookies"
[originaltext]InAmerica,driver’seducationispartoftheregularhighsc
[originaltext]InAmerica,driver’seducationispartoftheregularhighsc
[originaltext]InAmerica,driver’seducationispartoftheregularhighsc
[originaltext]Yuppiesareyoungpeoplewhoearnalotofmoneyandlivein
[originaltext]Yuppiesareyoungpeoplewhoearnalotofmoneyandlivein
[originaltext]Yuppiesareyoungpeoplewhoearnalotofmoneyandlivein
[originaltext]Yuppiesareyoungpeoplewhoearnalotofmoneyandlivein
随机试题
Willyouneedanexperiencedmanagerassistantforcompanynextsummer?A、下年夏季你是否
SECTION3Questions21-30Questions21Whichthreeguestsareontheradiopro
关于制度和流程风险,下列说法错误的是()。A.公司关键业务、新业务操作缺乏
统计上对企业经济成分的推算主要依据是()。A.实收资本比例 B.主
主要利用声能的反射和干涉原理,达到消声目的的消声器是( )。A.阻性消声器
2013年,某省工业企业全年实现主营业务收入37864亿元、税金1680亿元,利
教育储蓄是指父母为其子女接受义务教育积蓄资金,到期支取本息的一种定期储蓄。()
(2017年真题)会计期末企业应对使用寿命不确定的无形资产进行摊销。()
目前电站汽轮机低压外下缸组合时气缸找中心的基准通常采用()。A.激光 B
后张法预制梁板施工中,张拉时预应力损失过大的原因有( )。A.锚具硬度过高
最新回复
(
0
)