When it comes to video games and apps, what’s a parent to do? On the one han

游客2023-07-07  27

问题     When it comes to video games and apps, what’s a parent to do? On the one hand, we’re told about the harm of letting kids play with computer games and gadgets(小器具). On the other, we’re attracted by games and apps marketed to us as "educational".
    It’s a tricky line to follow. Kids’ apps range from "baking" cupcakes to crushing war demons(恶魔). Most of them have some educational aspect—at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. That’s learning, isn’t it?
    There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove(宝库)of learning opportunities. Real learning apps have a set of criteria that qualifies them as educational, so rather than writing them all off as a waste of time, parents can figure out what their kids are exposed to.
    " We don’t ever want to separate engagement from the purposes of learning," said Daniel Edelson, Executive Director and Vice President of Education and Children’s Programs at the National Geographic Society at a cyber-learning conference last week. " When you’re engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you don’t find that connection. "
    So should parents feel guilty allowing their kids to play games on mobile devices?
    " No," says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning: Is There an App For That. " Kids see their parents using mobile phones all the time. It’s only natural for them to want to use them too. And from the data in our study it looks like many parents are letting their children use them responsibly—with restrictions and in moderation. " [br] By "It’s a tricky line to follow" , the author means______.

选项 A、it’s difficult to distinguish educational apps from entertaining ones
B、all video games and apps make children learn something useful
C、the users guides of some video games and apps are hard to follow
D、children are too young to understand the educational aspects of games

答案 A

解析 推理判断题。本题考查“It’s a tricky line to follow”的隐含意义。由上下文,尤其是第了段前两句可知,不是所有的游戏都具有教育意义,也不是所有的游戏都只有肤浅的娱乐功能,这其中的界限很模糊。由此推测,我们很难找到一个参考标准将教育型游戏和娱乐型游戏区分开,故答案为A)。B)“所有的视频游戏和应用程序都能使孩子学到有用的东西”属于过度推断,原文第二段提到大多数而非所有的游戏都有教育意义,故排除;C)“有些视频游戏和应用程序的用户指南对孩子来说比较难理解”和D)“孩子们太小,不能理解游戏中的教育意义”,原文均未提及,故排除。
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