首页
登录
职称英语
Now most researchers will agree that video games can help as well as harm. F
Now most researchers will agree that video games can help as well as harm. F
游客
2023-08-27
43
管理
问题
Now most researchers will agree that video games can help as well as harm. For example, educational games boost learning, and action games can improve vision and spatial(空间的)skills. Video games have also been used successfully to teach children self-care skills.
And then there’s the primary reason people play video games: They’re relaxing. The flickering(闪烁的)screen and varying sound levels trigger a primitive brain response. " One of the reasons I think we find television and video games so relaxing is they provide the attention for you. It forces you to orient to the media. You don’t have to work to pay attention like you do in a classroom lecture," said Douglas Gentile, a psychologist and director of the Media Research Lab at Iowa State University.
But much more evidence links violent video games to an increase in aggressive behavior in teens. The behavior wasn’t violent crime, like school shootings, but small yet hurtful offenses like teasing, name-calling, rumor-spreading and fist fights. In a review of 130 studies of kids and teens, Iowa State University researchers found that violent video games increased the likelihood of aggression and decreased sympathy.
In fact, video games train your brain to respond to real-life problems with aggression because players get immediate feedback and rewards for punishing competitors, research indicates. "So when I get bumped in the hallway, I don’t assume it’s an accident anymore," explained Gentile. " What comes to mind first is to revenge in some way. "
But psychologist Patrick Markey’s research suggests just some teens are susceptible to these effects. Markey found people with certain personality traits—those who are highly neurotic(神经质的), less agreeable and less conscientious—are those more likely to become hostile from gaming.
" The most interesting part is there is really no research that suggests video games have a different effect than TV or movies. It has empirically never been shown," said Markey. " Any media is supposed to engage us emotionally, and video games are a form of media, a form of art even. " [br] Players can be easily oriented to video games because the media triggers______.
选项
答案
a primitive brain response
解析
本题考查玩家很容易适应玩电子游戏的原因。第二段第一句话就指出主要原闪是电子游戏让人很放松,接着第二句进一步解释说明它能激起人们的原始脑部反应,第四句指出人们会因此而适应这种游戏,故本题答案为a primitive brain response。
转载请注明原文地址:http://tihaiku.com/zcyy/2961890.html
相关试题推荐
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
Researchershavereconstructedanancienthumangenome(基因组)forthefirsttim
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
AstudyledbyresearchersattheUniversityofPennsylvaniaindicatesthat
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
Researchershavefoundthatpeople’smentalabilitiespeakat22beforebegi
随机试题
•Lookatthenotesbelow.•Someinformationismissing.•Youwillhe
[originaltext]M:Sally,Iheardfromtheradiothatoverhalftheworld’sseven
SituationComedyToday’slectureisaboutsituatio
诊断儿童艾滋病的主要指标有()A:腹泻 B:咳嗽 C:全身性淋巴结肿大
下列哪项是引起胸痛的胸壁疾病A、肺癌 B、胸膜肿瘤 C、自发性气胸 D、带
私募基金募集应当履行的程序有()。 Ⅰ特定对象确定 Ⅱ投资者适当性匹配
不变动税收总量,而只调节各种税率及其施行的范围,是针对( )的主要措施。A:拉
从所给的四个选项中,选择最合适的一个填入问号处,使之呈现一定的规律性: A.如
共用题干 一般资料:求助者,男性,18岁,大学一年级学生。案例介绍:求助者考入
为应付意料不到的现金需要,企业需掌握的现金余额取决于( )。A.企业愿冒现金短缺
最新回复
(
0
)